| richardhutnik said:
You have stuff like XBLA Indie Games that doesn't have such a threshold and has a much wider range of games for it, because it doesn't have this threshold. Because of a lack of the Nintendo threshold I was able to get Shogi for the XBox 360.
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That service has plenty of problems too.
Double Fine, then, is making the most of the digital era, coping a feel of all the new platforms and delivery methods. But there are frustrations, too. Schafer has watched the Xbox Live Arcade and PSN services dwindle away from fantastically promising beginnings to troubled, even fading services. “Ever since I played Geometry Wars I thought, what a great new portal,” he enthuses.
“But it seems that this year, the idea didn’t explode like it should have. Back when Castle Crashers came out, it seemed it was going to grow and grow. I just wish there was more support, more marketing, more placement on the dashboard. It could have been our own little Sundance Film festival, a great sandbox for indie development.
“But the indie community is now moving elsewhere; we’re figuring out how to fund and distribute games ourselves, and we’re getting more control over them. Those systems as great as they are, they’re still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that! Open systems like Steam, that allow us to set our own prices, that’s where it’s at, and doing it completely alone like Minecraft. That’s where people are going.”
http://www.hookshotinc.com/interview-schafers-millions/
Left 'in the lurch'. 'Buried'. 'Debacle'. Xbox 360's new dashboard has done little to assuage general fears that Microsoft has turned its back on Indie Games.
http://www.edge-online.com/features/xbox-live-indie-games-dashed-hopes