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Forums - Nintendo - No Baldur's Gate for Wii U, bad Nintendo experience to blame

Squilliam said:
So essentially based on the responses here they were:

1. Stupid for releasing the game on Wiiware.

2. Stupid for learning from their mistake.

Brilliant thread. ^^

Stupid in how they made/promoted (or absolute lack thereof) their game. And stupid from learning the wrong lesson for their mistake.



Monster Hunter: pissing me off since 2010.

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richardhutnik said:

You have stuff like XBLA Indie Games that doesn't have such a threshold and has a much wider range of games for it, because it doesn't have this threshold.  Because of a lack of the Nintendo threshold I was able to get Shogi for the XBox 360.

That service has plenty of problems too.

Double Fine, then, is making the most of the digital era, coping a feel of all the new platforms and delivery methods. But there are frustrations, too. Schafer has watched the Xbox Live Arcade and PSN services dwindle away from fantastically promising beginnings to troubled, even fading services. “Ever since I played Geometry Wars I thought, what a great new portal,” he enthuses.

“But it seems that this year, the idea didn’t explode like it should have. Back when Castle Crashers came out, it seemed it was going to grow and grow. I just wish there was more support, more marketing, more placement on the dashboard. It could have been our own little Sundance Film festival, a great sandbox for indie development.

“But the indie community is now moving elsewhere; we’re figuring out how to fund and distribute games ourselves, and we’re getting more control over them. Those systems as great as they are, they’re still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that! Open systems like Steam, that allow us to set our own prices, that’s where it’s at, and doing it completely alone like Minecraft. That’s where people are going.”

http://www.hookshotinc.com/interview-schafers-millions/

Left 'in the lurch''Buried''Debacle'. Xbox 360's new dashboard has done little to assuage general fears that Microsoft has turned its back on Indie Games.

http://www.edge-online.com/features/xbox-live-indie-games-dashed-hopes



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Mr Khan said:
pezus said:
Mad55 said:
Its not Nintendo's fault you couldnt sell 6,000 units lol. Market yur game better and he knew all this before he started development why bitch now.

It's Nintendo's fault that they had to sell 6k units though

Let's roll back on this a moment. If your game sells, say, 2200 units, you're not making a profit unless its some of the most bottom-of-the-barrel trash ever. It's money that's almost not worth having

what world do you live in where there's money that's not worth having?



...

RolStoppable said:
PullusPardus said:

its a downloadable game, who buys downloadable games on the Nintendo marketplace that isn't Nintendo ? 

The excuse that third party games don't sell on Nintendo systems is too convenient. Developers should be able to offer reasons why their game should be bought instead of why it didn't sell. It's usually the lack of the former that leads to the latter.

C'mon Rol, we both know that a port of MDK2 on XBL or PSN would have sold at least 6,0000 units in just its first week on the service, let alone over its lifetime.

WiiWare is a mess, it's a pain in the ass to find any game other than the top downloaded ones, which are always either Nintendo games or knockoffs of PC freeware games.  On top of that, the online functionality of the Wii is an afterthought, where as it is a primary focus on the 360 and PS3, and new XBL and PSN games are always promoted right on the main menus upon booting up the console.

Unless you intentionally go to the WiiWare channel, and then specifically look for the most recent releases on the service, how would anyone know what software is currently on there, especially the casual audience that dominates the Wii.  Hell, the majority of Wii owners don't even have their console connected to the internet at all times!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

this is the first i herd of the game.

i guees it is true, bad publicity is good publicity, because now I know.



 

 

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Squilliam said:
F0X said:
Squilliam said:
So essentially based on the responses here they were:

1. Stupid for releasing the game on Wiiware.

2. Stupid for learning from their mistake.

Brilliant thread. ^^


Stupid for not considering the Wii U even though it will likely not have the same limitations as WiiWare.

A late port with a 6,000 sales minimum on new released hardware is likely to be profitable? Then consider that perhaps the 55M iPads in the wild which will likely be closing in on 80M by the time the Wii U is released and perhaps consider they might have other priorities.

 

So, a game that's incapable of managing 6,000 units would be a perfect fit on the iPad?  That's not very reassuring of the quality of the majority of iPad games.



archbrix said:
Squilliam said:
F0X said:
Squilliam said:
So essentially based on the responses here they were:

1. Stupid for releasing the game on Wiiware.

2. Stupid for learning from their mistake.

Brilliant thread. ^^


Stupid for not considering the Wii U even though it will likely not have the same limitations as WiiWare.

A late port with a 6,000 sales minimum on new released hardware is likely to be profitable? Then consider that perhaps the 55M iPads in the wild which will likely be closing in on 80M by the time the Wii U is released and perhaps consider they might have other priorities.

 

So, a game that's incapable of managing 6,000 units would be a perfect fit on the iPad?  That's not very reassuring of the quality of the majority of iPad games.

It's more a perfect fit due to size of potential market... I thought this was obvious?



Tease.

RolStoppable said:
If you can't manage to sell 6k units, then you should have promoted your game better or made a better game.

This.



Torillian said:
Mr Khan said:
pezus said:
Mad55 said:
Its not Nintendo's fault you couldnt sell 6,000 units lol. Market yur game better and he knew all this before he started development why bitch now.

It's Nintendo's fault that they had to sell 6k units though

Let's roll back on this a moment. If your game sells, say, 2200 units, you're not making a profit unless its some of the most bottom-of-the-barrel trash ever. It's money that's almost not worth having

what world do you live in where there's money that's not worth having?

I was using hyperbole. The point is there's no way you're making a profit at that sales level, so although you'll get back some of your losses, really not that much, and you should have seen this coming and actually done something to make sure your game didn't end up like that.



Monster Hunter: pissing me off since 2010.

Checked European Wiiware and it's not even there