RolStoppable said:
Sal.Paradise said:
" The one who makes the game has the responsibility to sell it. If a third party game doesn't sell, it's the third party's fault. It works the same way on any other console. "
Yeh, completely agreed. They take the money from the low sales of their game and have to move on. They do not have every single cent of their money withheld from them and presumably going to Nintendo instead.
"Third parties have to blame other third parties for forcing Nintendo to implement such a method (otherwise third parties would put flash games on the service; the WiiWare service is in a bad enough state as it is)."
What? so if Nintendo didn't implement this 6000 unit limit, the only alternative situation is them having no quality control at all and the platform being flooded with bad games? Come on man, try harder here.
I cannot believe you are arguing that a developer that releases a title that gets only a small amount of attention (small but positive, even though whether the reception is positive or negative should not matter) somehow deserves to receive absolutely nothing for their game. . They deserve nothing, no money. Those few thousand sales? Forget about them, they're worthless if you don't hit a certain number. 3000 sales? Nope! 5,999 sales? Nope, you deserve to get nothing! 6001 sales? Oh! You deserve to get your money now, well done!
It was the developer's fault for releasing their game on a download service with a horrible quality control system, absolutely. But it is Nintendo's fault for implementing it on their own system, and that is what I'm arguing about here, Nintendo's bad business practice and failure when it comes to making an attractive and successful digital dsitribution platform for other developers, relative to every other digital distribution service I know of.
Also, the best environment for really small developers is the PC by default
Yeh, I agree with this for the forseeable future, but that doesn't mean console offerings have to be shit does it? There's a middle ground to be found, and Nintendo obviously didn't find it. That's no sort of excuse.
I have yet to see a third party that got screwed over on a Nintendo platform
Er, what?
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1) The third party in question agreed to Nintendo's terms. They failed to meet the threshold, so they have to live the consequences.
2) If Nintendo implemented a quality check on a game per game basis, surely numerous third parties would complain that their game didn't get approved while pointing at others that did get through the process. Whatever Nintendo does will lead to complaints and a 6,000 units threshold is at least an objective measure.
The third party in question probably wasn't anywhere close to getting 6,000 units in sales, otherwise they could have issued a pledge to gamers out of desperation to gain the remaining sales.
The thing is that the majority of talented third parties do not wish to develop for Nintendo systems of any kind. This isn't just a WiiWare thing, so it doesn't really matter what Nintendo does or doesn't do. They won't get good support because of principle. What Nintendo should do is prevent their systems getting flooded with trash. They were far too lenient on the Wii, but I can't really blame them for this. The general logic up until that point happened to be that a big installed base will attract good third party support.
3) The WiiWare limitations aren't bad. They prevent big companies from outspending smaller ones on production values and prevent garage developers from putting any kind of trash on the service because they won't see a return due to the threshold. The lack of quality games is rooted mostly in the outright refusal of many third parties to make quality games for a Nintendo system.
4) If you didn't fall back on selectively quoting me, you would have realized that your question is redundant, because it has already been answered in the text that followed after the cherry-picked quote.
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1. I covered that point in my previous post. As I said, I know it is the developer's fault for choosing to use a service like Wiiware, the point I am arguing is not that they specifically should have that money back, it is that it is a terrible feature to implement in Nintendo's service, and in a proper downloadable distribution service, a company should get money from every sale they make, it just seems basic to me. Again, I covered that all in my previous post.
2." If Nintendo implemented a quality check on a game per game basis, surely numerous third parties would complain that their game didn't get approved while pointing at others that did get through the process."
Ok, this is desperate. I can see that you let this strange generalised contempt for third parties cloud your usual perceptiveness. This point really doesn't matter in the slightest, subjective case-by-case criteria on a game submitted is at Nintendo's discretion, they have final say in their own criteria, and third parties will know why their game didn't make the cut. It is a proven method that is used by steam very successfully and insures that almost every game that is released has an audience or adds something unique to the service.
A one-size-fits-all 6000 unit limit is never going to be a proper solution to quality control on a downloadable service unless Nintendo want to severely limit the games released on it. Objective doesn't work when every game released is different. And again, witholding money after the sales of a third party publisher's game is just atrocious business and no way to implement quality control.
They have the time and resources to implement a proper approval service, they should do it.
So to attract third parties, Nintendo should use measures that result in articles being published in which a third party publisher shows how they received ZERO revenue from their game released on Nintendo systems? Articles in which third parties openly state that they will not work with Nintendo again and now that they are considering releasing their game on a competitor's service because they can actually make money there? I'm sure that will do a world of good for Nintendo. You don't foster third party talent on your system by scaring them off.
3. Haha, the limitation on the download size on games on a system with 512mb internal memory is to stop big companies 'outspending' the small ones? sure. The limitations are bad, that's just unarguable, it severely limits the number of downloadable games you can release on the system.Bbut I suppose Nintendo didn't have many options, having to delete/reinstall games from SD cards is not a user-friendly solution to the small memory at all.
What's wrong with 'big companies outspending smaller ones on production values'? I thought Nintendo wanted big flashy third party games on their system but third parties were being meanies and not making them? If so why would Nintendo severely limit the size of downloadable gam- oh right, it's because of the tiny memory. Again, not an attractive environment for third parties. They should've released models with larger hard drives and relaxed their stupid restrictions if they wanted to compete with PSN, XBLA, Steam et al on the downloadable front, but they didn't.
Nah whatever, it's the third parties fault for making games that aren't compressable down to 40mb, and for going to the service that doesn't withold money from them for their first 6000 sales and worsk with them to ensure that any game released on the service is as successful as they can make it. Please.
4. Nah, your argument after my cherry picked quote doesn't change anything. Red Steel 2 got the hype and the reviews. No More heroes got the hype and the reviews (hell, I bought it). Even Nintendo's own shooter franchise (MPrime) underperformed on the Wii (unless you want to tell me that MPrime 3 and the MPrime trilogy bundle selling less combined on the Wii, the almost 100mil console, than MPrime 1 on the GC, the 22 mil console, is somehow related to..well..what? Maybe there's a real reason?) As I discussed in our last quote tree, the market was never strong enough to entice the majority of the big third party developers away from the Wii, or the technical requirements just meant that ports weren't worth the hassle in light of the weaker market data (whether it's from the wii game having to be toned down for big third party releases, or the restrictions on downloadable games for the smaller third party releases).
Ouch, check out dat quote tree :) Are we breaking records yet?