By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - David Cage: “I don’t like game mechanics” and “you don’t need a gun to be successful”

That's all great and well said, but I'd rather bounce a ball against the wall than play Heavy Rain again.



Around the Network

:/ To steal from most of the posts before me, GO MAKE MOVIES THEN!!!

Seriously this guy is nearly as bad as Jaffe/Jeffe/Weirdguy



RolStoppable said:
Khuutra said:
Ajescent said:
I agree, too many games rely on muscle bound soldier types armed to the teeth with misogyny and machoism, once in a while I like my games to be weapons free.

That isn't what he's saying, he says game mechanics in general get in the way of storytelling, he's just using shooter gameplay as an example.

Well, his studio has already problems to get controls for something as simple as walking around right, so it makes sense that he wants to remove as much gameplay as possible. Kids who aren't good at maths would like to see the subject disappear from school too.


We just lower the standards! That way all kids are specials! Also I love the example you gave, seriously Rol, sometimes I don't give you enough credit. 



 

Khuutra said:
Ajescent said:
I agree, too many games rely on muscle bound soldier types armed to the teeth with misogyny and machoism, once in a while I like my games to be weapons free.


That isn't what he's saying, he says game mechanics in general get in the way of storytelling, he's just using shooter gameplay as an example.


What I read from it is that he doesn't like having set rules and controls for game mechanics throughout the entire game because that makes it difficult to have variety.  It's something he talked about a lot when Heavy Rain was coming out and he's correct in a sense.  It's difficult to marry gameplay and story when gameplay is defined with "this button does this no matter the situation" so instead you have them split like ME3.  If you want to tell a story through the gameplay you need to either do something very abstract like Flower or use more context sensitive controls like Heavy Rain.



...

As much as guns were involved in more games than needed this gen, Mr. Cage has a point. And it seems people are getting turned off just due to that, wielding a gun in a game. Too much honey makes a man sick.

@OT. I'm really glad to see this kind of direction in some of the prominent minds of gaming. If at least one movement values story, atmosphere and entertainment over violence and cliché themes or redundant game mechanics, we are in good hands.



Around the Network

I love this paragraph especially

“In general, I don’t like game mechanics, I mean it’s the idea you do the same things through different levels. I think, in my mind, it’s an ideas I don’t really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn’t mean anything to me anymore.”

He doesn't like traditional game mechanics, and wants some more fluid game mechanic, evolutive and adaptive to story events and context.

This is the natural progression of gaming, and it's exciting honestly. I understand there are limitations especially in the context of online, but still there are ways to mesh the two and the prospective is exciting.



CGI-Quality said:
Euphoria14 said:

If by this he means we should have more games like Heavy Rain, then I agree.

I am fine with titles that play out in that style instead of all of my titles being focused on things like gunplay or melee. I actually have a couple of guys at work who don't really game much at all but they absolutely loved Heavy Rain, stating that it was one of the best games they have ever played. Before that they used to play the CSI and NCIS games. These same guys got bored with LA Noire after a while too saying they like the interrogating and some of the chase down sequences, but don't care for all the driving, shooting, etc... They just want to focus on solving the crimes and that is it.

So yeah, while some here may disagree with what he saying, I absolutely agree. There is room for all types of experiences. No need to tie us down to specific styles of gaming.

Looking at his Kara interview with Geoff, he's saying similar things about emotion, character interaction, and storytelling that Kojima, Ueda, and Naughty Dog have said before him. He's been misunderstood/knocked before (in fact - all of the mentioned devs have), but at the end of the day, it's good to have these types of people out there.

I don't know if he is really misunderstood or if people instead just choose to just hate on him because he does not make games the way they want them to be made and call him cocky, pretentious or what have you.

An example of this I see recently is "REAL" Super Mario games or "REAL" Zelda games. If you don't make your games in the way majority of gamers want, well, you're going to get looked down on and people are going to bitch and moan about how your games (Or Movie as they like to call Heavy Rain) play out. With Heavy Rain people continually complained about the QTE's, but you know what, many people actually enjoyed a game heavy in QTE's and sales showed that and my personal experiences has shown that.

You know what he is? Just a man with a much different vision and you know what else? That is perfectly okay.

The games he makes are the kind that I can get my fiance to sit down with me  and watch. She enjoys the focus on narrative and quick reactions by me to determine how things play out and when things don't go well (Screwed up with Madison on the bike at the end...) you could see that it bothered her.

So yes Cage, keep doing what you do because I am one in this thread who wants more of the experiences you want to create. Ignore the haters. If they don't like your type of games, then let them play the games they do like because we all know there is an abundance of those.  



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

happydolphin said:

I love this paragraph especially

“In general, I don’t like game mechanics, I mean it’s the idea you do the same things through different levels. I think, in my mind, it’s an ideas I don’t really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn’t mean anything to me anymore.”

He doesn't like traditional game mechanics, and wants some more fluid game mechanic, evolutive and adaptive to story events and context.

This is the natural progression of gaming, and it's exciting honestly. I understand there are limitations especially in the context of online, but still there are ways to mesh the two and the prospective is exciting.

 

What I don't get about that is that in the two examples of games done right provided in the article (Limbo/Flower), you are just doing the same things through different levels, just in an arty shell.



VGChartz

kowenicki said:
disolitude said:
That's all great and well said, but I'd rather bounce a ball against the wall than play Heavy Rain again.


so you do want to play it again then.... ?

I'm confused.


I think it might be a reference to Heavy Rain because that's something you actually do in the game



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

milkyjoe said:

What I don't get about that is that in the two examples of games done right provided in the article (Limbo/Flower), you are just doing the same things through different levels, just in an arty shell.

Good point. He must be confused. Though I consider the direction he is looking for very noble and desireable, I'm not sure he really fully understands what he himself wants. Probably what he meant about flower et al was mostly in the sense of breaking the game mechanics mold, but it wasn't brought up to address redundancy.