RolStoppable said:
Nobody of us has played the final build of The Last of Us, so you are really jumping the gun here. The Uncharted series is also among the most praised video games when it comes to storytelling, but at its core it's really not too different to just about any other game.
What if people choose to watch a movie when they want to be emotionally moved? After all, movies are much better suited for that kind of thing and the nature of video games is that failed button presses lead to interruptions of the experience. The solution would be to remove basically all gameplay at which point you would end up with a movie, not a video game.
Oh, and Conker's Bad Fur Day is literally a piss-poor game. All the context-sensitive stuff means that Conker can barely do anything outside of the for it designed segments. All the cutscenes and crazy stuff you do may be enjoyable the first time you do them, but on a repeat it becomes glaringly obvious just how bad of a game it is. Do this three times, do that three times. You can't do anything but exactly what the designers had for you in mind. You aren't the player, you are a puppet. And in that case, being the viewer is preferable. So watching a movie is a better option.
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I understand what you mean, and of course there would be things to tweak in the suggested formula so as to actually make it challenging and feel more free rather than restrictive. In fact, as much as pre-programming can be argued for context-driven actions, as much it can be argued for pre-programmed actions: X to kick, Y to puch, R to shoot, etc.
The quality of Conker is your own opinion, I personally thoroughly enjoyed the adventure. Okay, mechanics may have been on the botched side due to the sheer number of different possible actions tied to context. It's understandable, but I wouldn't consider it a good excuse for poor quality. Of course with such a direction, evolution is assumed, in that whatever the first few attempts at it offer, these can be refined.
As for restricting depth of emotion/captivating storyline and all to movies, well the same could have been argued when stories were moved from books to movies. We would have had lots of crappy movies on our hands. Thankfully, some innovative minds are trying to break the incrusted mold.
As for the Last of Us, I may be jumping the gun, but it seems pretty clear this far the direction the game is taking, and it looks to please. Apart from that, the interview text explains a little bit about the characters in the game, and the screenshots tell of a very open world. I think my intution will serve me properly on this one.