CGI-Quality said:
Looking at his Kara interview with Geoff, he's saying similar things about emotion, character interaction, and storytelling that Kojima, Ueda, and Naughty Dog have said before him. He's been misunderstood/knocked before (in fact - all of the mentioned devs have), but at the end of the day, it's good to have these types of people out there. |
I don't know if he is really misunderstood or if people instead just choose to just hate on him because he does not make games the way they want them to be made and call him cocky, pretentious or what have you.
An example of this I see recently is "REAL" Super Mario games or "REAL" Zelda games. If you don't make your games in the way majority of gamers want, well, you're going to get looked down on and people are going to bitch and moan about how your games (Or Movie as they like to call Heavy Rain) play out. With Heavy Rain people continually complained about the QTE's, but you know what, many people actually enjoyed a game heavy in QTE's and sales showed that and my personal experiences has shown that.
You know what he is? Just a man with a much different vision and you know what else? That is perfectly okay.
The games he makes are the kind that I can get my fiance to sit down with me and watch. She enjoys the focus on narrative and quick reactions by me to determine how things play out and when things don't go well (Screwed up with Madison on the bike at the end...) you could see that it bothered her.
So yes Cage, keep doing what you do because I am one in this thread who wants more of the experiences you want to create. Ignore the haters. If they don't like your type of games, then let them play the games they do like because we all know there is an abundance of those. 
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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