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Forums - Gaming - Skyrim Issues? Duh, of course, but has the smoking gun finally been found?

@miz1q2w3e

Yes, after buying the game and trudging through it for 70 hours and not even touching the main quest. I still think back and say, God, I wish I didn't buy this game so they would patch it quicker.

Have you played a Bethesda game before? If so you would see how huge the game actually is. I spent 7 hours the first day just wandering around aimlessly in the woods/mountains/snow. If we had to wait till all the glitches were gone before releasing the game than we would have never gotten it...



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miz1q2w3e said:
Barozi said:
miz1q2w3e said:

@TadpoleJackson: It's sad that people have actually come to accept, and even expect things like this from this supposedly great developer

If people didn't just take crap like this, they'd do more to fix it (and prevent it from happening again)

Simply because the game is so complex that you'd need several thousand if not ten thousand people to test it to find all the bugs.

You can't be serious. That's no excuse at all, "I don't want to properly debug my game, it'd take too long"...? Besides, testing it wouldn't be nearly as bad as you make it out to be, and even if it was, it's still no excuse

You may like the game despite it's issues, but that doesn't change the fact that the devs put out an unfinished product, and this means they've failed in the professional sense

Well of course they could work longer on the game and they could hire more people to fix the bugs or test the game, but that would result in even longer development times (they already have a 3 year schedule on avarage, that's long enough). But that would also mean much more costs AND less revenue.
And even then there would still be bugs that simply cannot be found by a few ten thousand playthroughs.

But I find it funny that an in your opinion "unfinished" (which game is 100% bug free from the start ?) product from the same "supposedly great developer" becomes GOTY 2006 (Oblivion), GOTY 2008 (Fallout 3) and most likely GOTY 2011.
http://gotypicks.blogspot.com/2010/10/2010-game-of-year.html



Ail said:

Come on, it's acceptable for a huge game to have a few bugs I understand that. The problem with Bethesda is that every frigging of their game comes with a huge collection of bugs...
I remember playing Daggerfall on the PC, it was the most bugged game I have ever played....

GTA is a huge open world game too and doesn't come with 10% of the bugs of any Bethesda game...

 

What is not acceptable anyway is that the PS3 version got the same review as the 360 version everywhere. 

A tonn of reviewer out there didn't do their job at all...

First underline: Daggerfall was indeed one of the most bugged games ever. The non-patched version is nigh impossible to complete due to a series of gamebreaking bugs and glitches which kill main quest related characters or make some quest related items dissapear permanently or even faction reputation not increasing/decreasing as it should.

Second underline: There's distinctive reasons why Bethesda games are more buggied than any GTA game such as:

- Bethesda games having more NPC's/AI behaviours to calculate than any GTA game (GTA games camouflage their lack of NPCs with the amount of single-track cars)

- More quest varieties which have to link and calculate a huge amount of variables which lead to some bugs between the variables

- Much more world detail than any GTA game which leads to more texture pop-in or not loading at all, much more varied terrain geometry and locations and, more importantly, Bethesda games are much more immersive in their open-world experience than GTA games, which is only normal since it has been basically the same structure since Arena, unlike GTA which went the open-world route starting from GTA 3 (Both GTA and GTA1 had limited open-world capacities, both were very limited to what current missions you were doing).

If you want to compare a Rockstar game with a Bethesda game, then it would be more fair to do it with Red Dead Redemption, which also had a myriad of bugs if I recall correctly, including the infamours cougar man and some extremely bizarre AI oddities. As you create more complex open-world experiences, you tend to have more bugs and glitches in that experience as well.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Ail said:



GTA is a huge open world game too and doesn't come with 10% of the bugs of any Bethesda game...

 


GTA IV PC release plagued by bugs

 

The highly anticipated PC release of Grand Theft Auto IV has been met with plenty of flak on gaming forums across the web, with many players reporting errors that range from restrictive graphics settings even on high-end systems and missing textures to general installation error codes and on the whole quite poor performance. 


The bugs have been well documented on the Steam forums where you can also find a list of user-compiledpotential fixes, which include updating your system with the latest service pack for Vista or XP, installing .NET Framework 3.5 with Service Pack 1 and using a specific set of drivers for Nvidia or ATI cards to fix the missing texture problems. Rockstar has issued a brief statement on the problems, claiming they are working to help solve the issues with GTA IV PC as quickly as possible. In the meantime, Steam is reportedly even going so far as to start offering refunds for unhappy customers.


 

The only thing I need them to fix for me is the Bard quest bug which makes me carry 10 pounds of irremovable instruments...



Former something....

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Barozi said:
miz1q2w3e said:
Barozi said:
miz1q2w3e said:

@TadpoleJackson: It's sad that people have actually come to accept, and even expect things like this from this supposedly great developer

If people didn't just take crap like this, they'd do more to fix it (and prevent it from happening again)

Simply because the game is so complex that you'd need several thousand if not ten thousand people to test it to find all the bugs.

You can't be serious. That's no excuse at all, "I don't want to properly debug my game, it'd take too long"...? Besides, testing it wouldn't be nearly as bad as you make it out to be, and even if it was, it's still no excuse

You may like the game despite it's issues, but that doesn't change the fact that the devs put out an unfinished product, and this means they've failed in the professional sense

Well of course they could work longer on the game and they could hire more people to fix the bugs or test the game, but that would result in even longer development times (they already have a 3 year schedule on avarage, that's long enough). But that would also mean much more costs AND less revenue.
And even then there would still be bugs that simply cannot be found by a few ten thousand playthroughs.

But I find it funny that an in your opinion "unfinished" (which game is 100% bug free from the start ?) product from the same "supposedly great developer" becomes GOTY 2006 (Oblivion), GOTY 2008 (Fallout 3) and most likely GOTY 2011.
http://gotypicks.blogspot.com/2010/10/2010-game-of-year.html


That's the problem, both oblivion and fallout were unfinished games and yet they were rewarded extensively. "Critics" were way too forgiving. The games being big or huge isn't an enough excuse to overlook the glitches. I played WoW, which is a massive game, for years and I encountered a lot less troubles. With that said, skyrim has been good to me, but I was just pointing out how unprofessional it was to give perfect scores for other bestheda's games imo.



99 hours in, I can't stop! Hope they resolve the PS3's issues though, nobody should have to do without this game for too long!



sad.man.loves.vgc said:
Barozi said:
miz1q2w3e said:
Barozi said:
miz1q2w3e said:

@TadpoleJackson: It's sad that people have actually come to accept, and even expect things like this from this supposedly great developer

If people didn't just take crap like this, they'd do more to fix it (and prevent it from happening again)

Simply because the game is so complex that you'd need several thousand if not ten thousand people to test it to find all the bugs.

You can't be serious. That's no excuse at all, "I don't want to properly debug my game, it'd take too long"...? Besides, testing it wouldn't be nearly as bad as you make it out to be, and even if it was, it's still no excuse

You may like the game despite it's issues, but that doesn't change the fact that the devs put out an unfinished product, and this means they've failed in the professional sense

Well of course they could work longer on the game and they could hire more people to fix the bugs or test the game, but that would result in even longer development times (they already have a 3 year schedule on avarage, that's long enough). But that would also mean much more costs AND less revenue.
And even then there would still be bugs that simply cannot be found by a few ten thousand playthroughs.

But I find it funny that an in your opinion "unfinished" (which game is 100% bug free from the start ?) product from the same "supposedly great developer" becomes GOTY 2006 (Oblivion), GOTY 2008 (Fallout 3) and most likely GOTY 2011.
http://gotypicks.blogspot.com/2010/10/2010-game-of-year.html


That's the problem, both oblivion and fallout were unfinished games and yet they were rewarded extensively. "Critics" were way too forgiving. The games being big or huge isn't an enough excuse to overlook the glitches. I played WoW, which is a massive game, for years and I encountered a lot less troubles. With that said, skyrim has been good to me, but I was just pointing out how unprofessional it was to give perfect scores for other bestheda's games imo.

Indeed it is very professional to lower the score for a game because others experience glitches (missed the Fallout New vegas reviews?).



 

Lostplanet22 said:
sad.man.loves.vgc said:
Barozi said:
miz1q2w3e said:
Barozi said:
miz1q2w3e said:

@TadpoleJackson: It's sad that people have actually come to accept, and even expect things like this from this supposedly great developer

If people didn't just take crap like this, they'd do more to fix it (and prevent it from happening again)

Simply because the game is so complex that you'd need several thousand if not ten thousand people to test it to find all the bugs.

You can't be serious. That's no excuse at all, "I don't want to properly debug my game, it'd take too long"...? Besides, testing it wouldn't be nearly as bad as you make it out to be, and even if it was, it's still no excuse

You may like the game despite it's issues, but that doesn't change the fact that the devs put out an unfinished product, and this means they've failed in the professional sense

Well of course they could work longer on the game and they could hire more people to fix the bugs or test the game, but that would result in even longer development times (they already have a 3 year schedule on avarage, that's long enough). But that would also mean much more costs AND less revenue.
And even then there would still be bugs that simply cannot be found by a few ten thousand playthroughs.

But I find it funny that an in your opinion "unfinished" (which game is 100% bug free from the start ?) product from the same "supposedly great developer" becomes GOTY 2006 (Oblivion), GOTY 2008 (Fallout 3) and most likely GOTY 2011.
http://gotypicks.blogspot.com/2010/10/2010-game-of-year.html


That's the problem, both oblivion and fallout were unfinished games and yet they were rewarded extensively. "Critics" were way too forgiving. The games being big or huge isn't an enough excuse to overlook the glitches. I played WoW, which is a massive game, for years and I encountered a lot less troubles. With that said, skyrim has been good to me, but I was just pointing out how unprofessional it was to give perfect scores for other bestheda's games imo.

Indeed it is very professional to lower the score for a game because others experience glitches (missed the Fallout New vegas reviews?).


I don't know what kind of scores the game got, no. My post was in reference to oblivion and Fallout 3. But I also think giving perfect scores to glitchy games isn't a big deal compared to other problems the current review system has.



miz1q2w3e said:
Barozi said:

Simply because the game is so complex that you'd need several thousand if not ten thousand people to test it to find all the bugs.

You can't be serious. 


Yes he can be serious.

go play the game before you say stuff like that, this isn't Zelda or Uncharted or Gears, its a massive game.