| Ail said: Come on, it's acceptable for a huge game to have a few bugs I understand that. The problem with Bethesda is that every frigging of their game comes with a huge collection of bugs...
What is not acceptable anyway is that the PS3 version got the same review as the 360 version everywhere. A tonn of reviewer out there didn't do their job at all... |
First underline: Daggerfall was indeed one of the most bugged games ever. The non-patched version is nigh impossible to complete due to a series of gamebreaking bugs and glitches which kill main quest related characters or make some quest related items dissapear permanently or even faction reputation not increasing/decreasing as it should.
Second underline: There's distinctive reasons why Bethesda games are more buggied than any GTA game such as:
- Bethesda games having more NPC's/AI behaviours to calculate than any GTA game (GTA games camouflage their lack of NPCs with the amount of single-track cars)
- More quest varieties which have to link and calculate a huge amount of variables which lead to some bugs between the variables
- Much more world detail than any GTA game which leads to more texture pop-in or not loading at all, much more varied terrain geometry and locations and, more importantly, Bethesda games are much more immersive in their open-world experience than GTA games, which is only normal since it has been basically the same structure since Arena, unlike GTA which went the open-world route starting from GTA 3 (Both GTA and GTA1 had limited open-world capacities, both were very limited to what current missions you were doing).
If you want to compare a Rockstar game with a Bethesda game, then it would be more fair to do it with Red Dead Redemption, which also had a myriad of bugs if I recall correctly, including the infamours cougar man and some extremely bizarre AI oddities. As you create more complex open-world experiences, you tend to have more bugs and glitches in that experience as well.
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CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"







