Seriously, what's gotten into Bethesda? They've pissed away their reputation overnight with so many fuck-ups, first releasing a broken, buggy, half-baked Fallout 76, then scamming people with falsely-advertised duffel bags, then leaking people's credit card and personal info when ordering said duffel bags, then releasing a half-baked 10 hour Wolfenstein game laden with microtransactions, and now this.
And what's sad is: some people actually believe them when they said they accidentally coded in login requirements and DRM for a 26-year-old game that they didn't even make and deleted the backwards-compatibility 360 versions of classic Doom games from people's libraries after getting caught with their pants down YET AGAIN.
Yeah, no, like I said, that shit doesn't get coded in by accident, anyone who knows how programming works knows this. The fact that it appears on the game's store pages proves it was intentional. Then even hid it at the bottom of the PSN page, thinking nobody would see it, sounds pretty deliberate (not to mention underhanded) to me.
More like EA and Activision saying: No one can be worse than us
Konami: Hold my sake
Konami manages to beat them Pachinko-Style!
Bethesda: This is nothing. Hold my Nuka-Cola.
As if they would all be happy to be voted worst company...
So apparently Doom 1&2 have the wrong aspect ratio, inferior sound and music compared to the originals and run at 35 FPS like the originals that were made for 70 Hz monitors, but it's an issue for 60 Hz monitors/TVs.
The situation is better for Doom 3, the 4K consoles run at native 4k, PS4, XB1 and Switch at native 1080p, Switch handheld native 720p. All versions target 60 FPS while the Switch version seems to be the only one with drops (and handheld running better than docked). But it's better than the PS3 and 360 versions.
I'm a bit disappointed about 1&2 because they could have made a better job, but considering to get 3 if I feel like playing it on a handheld. Still replaying the original PC version every few years.
Really strange design choice to slow down the music for this remaster.
Doom E1M1 on switch, way too slow:
Doom E1M1 on a range of software & hardware MIDI synths:
Apparently, the first 2 games had been totally remade in Unity and couldn't reuse the old assets, including sound files. That's probably because the originals were programmed on NeXT computers, which were more comparable to MacIntoshs and Amigas of the time then to PCs (and it's OS was the base of MacOS), and none of the software used back then works on a PC or even Mac these days. So they had to completely remake them.
Why they choose to keep the 35FPS lock however is beyond me.Last edited by Bofferbrauer2 - on 03 August 2019
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454