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Forums - Gaming Discussion - Doom, Doom II, and Doom 3 now available for Switch, PS4, and Xbox One; Doom and Doom II for smartphones

curl-6 said:
Bofferbrauer2 said:

Well, consider this: With today's technology, it's impossible to build the Saturn V, the rocket used to go to the moon. Why? Simply because the machinery and production techniques have fallen out of use and the new ones can't do the stuff needed to build the rocket.

A similar thing is true with software, especially when it comes from long disused and not being backwards compatible from any modern hardware. You often have to restart from scratch, as nothing can be reused. Especially when the originals used some glitches to their profit. For instance, if the sound uses a glitch that can't be found on modern hardware, they would have to emulate the glitch. It's possible something like that is happening here, but I'm not sure.

If not, well, it's Bethesda. They produce Bugs with some game content all the time.

But basic stuff like aspect ratio and sound playback speed, how hard can that be to fix? 

Ridiculously easy. Not having access to the original code and remaking them in Unity actually makes it even easier.

As for the 35fps lock, that was clearly a design choice to be authentic to the original experience. But when almost everyone is playing on a 60hz display it's a misguided one. Ideally the game would be 60fps with an optional 30fps lock.



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COKTOE said:
episteme said:
So apparently Doom 1&2 have the wrong aspect ratio, inferior sound and music compared to the originals and run at 35 FPS like the originals that were made for 70 Hz monitors, but it's an issue for 60 Hz monitors/TVs.

The situation is better for Doom 3, the 4K consoles run at native 4k, PS4, XB1 and Switch at native 1080p, Switch handheld native 720p. All versions target 60 FPS while the Switch version seems to be the only one with drops (and handheld running better than docked). But it's better than the PS3 and 360 versions.

I'm a bit disappointed about 1&2 because they could have made a better job, but considering to get 3 if I feel like playing it on a handheld. Still replaying the original PC version every few years.

Do you ( does anybody ) know if the prior versions of Doom 1 & 2 that were released on XBL and PSN suffer from these issues? These are the versions that were *accidentally delisted, but put back due to customer rage. Very curious to know if theses new ports are a lazy step back from those.

*It was all a big misunderstanding. Like a Three's Company episode.

The 360 and PS3 versions also have slower music, but I don't know if it's identical to the new versions. It's 35 FPS, but no aspact ratio issues because it's 4:3.



Bofferbrauer2 said:
numberwang said:

Really strange design choice to slow down the music for this remaster. 

Doom E1M1 on switch, way too slow:

https://www.youtube.com/watch?v=YtfzZuHZoqs

Doom E1M1 on a range of software & hardware MIDI synths:

https://www.youtube.com/watch?v=IISnXltVz4A

Apparently, the first 2 games had been totally remade in Unity and couldn't reuse the old assets, including sound files. That's probably because the originals were programmed on NeXT computers, which were more comparable to MacIntoshs and Amigas of the time then to PCs (and it's OS was the base of MacOS), and none of the software used back then works on a PC or even Mac these days. So they had to completely remake them.

Doom music was done in General Midi, every synthesizer and software can play these.

You should be able to play them in Windows Media Player if you have the GM soundfont (or any other) installed.

https://midiarchive.co.uk/midi/Games/Doom



Bofferbrauer2 said:
curl-6 said:

Admittedly I'm no expert but surely these issues could have been corrected, I mean even if you can't use the original code, things like music playback being too slow or a borked aspect ratio can't be THAT hard to fix with all the wonders of modern technology?

Well, consider this: With today's technology, it's impossible to build the Saturn V, the rocket used to go to the moon. Why? Simply because the machinery and production techniques have fallen out of use and the new ones can't do the stuff needed to build the rocket.

A similar thing is true with software, especially when it comes from long disused and not being backwards compatible from any modern hardware. You often have to restart from scratch, as nothing can be reused. Especially when the originals used some glitches to their profit. For instance, if the sound uses a glitch that can't be found on modern hardware, they would have to emulate the glitch. It's possible something like that is happening here, but I'm not sure.

If not, well, it's Bethesda. They produce Bugs with some game content all the time.

I don't know about the engine being too old. The original engine was released by id years back as open source. The open source community has developed that code further and ported and adapted it to many platforms. See for example doomretro, prboom or gzdoom. Bethesda could have even used one of these engines.



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Yeah the more I read into it the more it seems less a case of insurmountable technological barriers and more a case of the guys at this studio Nerve just not doing a very good job for whatever reason, be it constraints in time or resources or just bad choices.

Lucky Doom 3 was given over to Panic Button, they almost always do solid to exemplary work.



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curl-6 said:

Yeah the more I read into it the more it seems less a case of insurmountable technological barriers and more a case of the guys at this studio Nerve just not doing a very good job for whatever reason, be it constraints in time or resources or just bad choices.

Lucky Doom 3 was given over to Panic Button, they almost always do solid to exemplary work.

Same for me. Well, looks like Bethesda really had to pull an EA again and piss everyone off

Last edited by Bofferbrauer2 - on 04 August 2019

Bofferbrauer2 said:
curl-6 said:

Yeah the more I read into it the more it seems less a case of insurmountable technological barriers and more a case of the guys at this studio Nerve just not doing a very good job for whatever reason, be it constraints in time or resources or just bad choices.

Lucky Doom 3 was given over to Panic Button, they almost always do solid to exemplary work.

Same for me. Well, looks like Bethesda really had to pull an EA again and piss everyone off

Yeah they seem to be on everyone's shitlist of late. Wolfenstein Youngblood annoyed a lot of people too. Again, Panic Button to the rescue; whatever the problems with the core game their port of it to Switch was at least a solid conversion.

Thankfully I don't see any red flags for Doom Eternal so far. It's still my most anticipated game, and with id and PB at the helm I see no reason to worry.



Does anyone happen to know if Doom 1/2 have been patched yet to allow you into the games without the online check? It's not as bad in Doom 3 but that game hasn't been patched yet, I'm wondering would 1/2 be patched faster because the videos I've seen of it popping up every 10 secs if you put the system into sleep mode looks insanely annoying and I don't wanna be buying a game I can't play while traveling or that I have to restart if I put the system to sleep for a minute.

Appreciate the replies if anyone has info!



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Ganoncrotch said:
Does anyone happen to know if Doom 1/2 have been patched yet to allow you into the games without the online check? It's not as bad in Doom 3 but that game hasn't been patched yet, I'm wondering would 1/2 be patched faster because the videos I've seen of it popping up every 10 secs if you put the system into sleep mode looks insanely annoying and I don't wanna be buying a game I can't play while traveling or that I have to restart if I put the system to sleep for a minute.

Appreciate the replies if anyone has info!

Bestheda said they'd let us know when it's fixed, and nothing yet, so I assume it's still in the works. Weird that something so simple is taking so long.



curl-6 said:
Ganoncrotch said:
Does anyone happen to know if Doom 1/2 have been patched yet to allow you into the games without the online check? It's not as bad in Doom 3 but that game hasn't been patched yet, I'm wondering would 1/2 be patched faster because the videos I've seen of it popping up every 10 secs if you put the system into sleep mode looks insanely annoying and I don't wanna be buying a game I can't play while traveling or that I have to restart if I put the system to sleep for a minute.

Appreciate the replies if anyone has info!

Bestheda said they'd let us know when it's fixed, and nothing yet, so I assume it's still in the works. Weird that something so simple is taking so long.

That's fairly sad when you consider that a hobbyist on youtube made this video a while ago

https://www.youtube.com/watch?v=F4Dv32-PoU4

Worst thing is, his version runs better than the one they released as well... They couldn't even knock out 45 mins of quality work.

Ta for the reply though! I'll keep hold of my 4.99 for another while!



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