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Forums - Gaming Discussion - Doom, Doom II, and Doom 3 now available for Switch, PS4, and Xbox One; Doom and Doom II for smartphones

This port process has become such a joke.

Hoping they fix all of it, but I doubt it.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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episteme said:
So apparently Doom 1&2 have the wrong aspect ratio, inferior sound and music compared to the originals and run at 35 FPS like the originals that were made for 70 Hz monitors, but it's an issue for 60 Hz monitors/TVs.

The situation is better for Doom 3, the 4K consoles run at native 4k, PS4, XB1 and Switch at native 1080p, Switch handheld native 720p. All versions target 60 FPS while the Switch version seems to be the only one with drops (and handheld running better than docked). But it's better than the PS3 and 360 versions.

I'm a bit disappointed about 1&2 because they could have made a better job, but considering to get 3 if I feel like playing it on a handheld. Still replaying the original PC version every few years.

Do you ( does anybody ) know if the prior versions of Doom 1 & 2 that were released on XBL and PSN suffer from these issues? These are the versions that were *accidentally delisted, but put back due to customer rage. Very curious to know if theses new ports are a lazy step back from those.

*It was all a big misunderstanding. Like a Three's Company episode.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

episteme said:
So apparently Doom 1&2 have ...inferior sound and music compared to the originals

Really strange design choice to slow down the music for this remaster. 

Doom E1M1 on switch, way too slow:

https://www.youtube.com/watch?v=YtfzZuHZoqs

Doom E1M1 on a range of software & hardware MIDI synths:

https://www.youtube.com/watch?v=IISnXltVz4A



When your video game company can't even put Doom on current gen systems without messing something up, it might be time for a panic meeting.



Considering the PS3/360 versions of the BFG edition also had framerate dips and ran at an adaptive 720p that could drop as low as 640x720, 1080p docked/720p portable for Switch is a good turnout. A shame it couldn't be locked at 60fps, but as a Panic Button port it's likely to get a post-launch performance boost. Goes to show how crazy Doom 3 was for its time that it's still a demanding game 15 years later.



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forest-spirit said:
When your video game company can't even put Doom on current gen systems without messing something up, it might be time for a panic meeting.

And here I was thinking only Konami could fuck up remasters of classic games spectacularly. Oh boy, how wrong I was.



KManX89 said:

Seriously, what's gotten into Bethesda? They've pissed away their reputation overnight with so many fuck-ups, first releasing a broken, buggy, half-baked Fallout 76, then scamming people with falsely-advertised duffel bags, then leaking people's credit card and personal info when ordering said duffel bags, then releasing a half-baked 10 hour Wolfenstein game laden with microtransactions, and now this.

And what's sad is: some people actually believe them when they said they accidentally coded in login requirements and DRM for a 26-year-old game that they didn't even make and deleted the backwards-compatibility 360 versions of classic Doom games from people's libraries after getting caught with their pants down YET AGAIN.

Yeah, no, like I said, that shit doesn't get coded in by accident, anyone who knows how programming works knows this. The fact that it appears on the game's store pages proves it was intentional. Then even hid it at the bottom of the PSN page, thinking nobody would see it, sounds pretty deliberate (not to mention underhanded) to me.

They're turning into EA/Acti. I guess that makes sense, after all, you can't spell Bethesda without EA. 

And on that note.

More like EA and Activision saying: No one can be worse than us

Konami: Hold my sake

Konami manages to beat them Pachinko-Style!

Bethesda: This is nothing. Hold my Nuka-Cola.

As if they would all be happy to be voted worst company...

episteme said:
So apparently Doom 1&2 have the wrong aspect ratio, inferior sound and music compared to the originals and run at 35 FPS like the originals that were made for 70 Hz monitors, but it's an issue for 60 Hz monitors/TVs.

The situation is better for Doom 3, the 4K consoles run at native 4k, PS4, XB1 and Switch at native 1080p, Switch handheld native 720p. All versions target 60 FPS while the Switch version seems to be the only one with drops (and handheld running better than docked). But it's better than the PS3 and 360 versions.

I'm a bit disappointed about 1&2 because they could have made a better job, but considering to get 3 if I feel like playing it on a handheld. Still replaying the original PC version every few years.

numberwang said:
episteme said:
So apparently Doom 1&2 have ...inferior sound and music compared to the originals

Really strange design choice to slow down the music for this remaster. 

Doom E1M1 on switch, way too slow:

https://www.youtube.com/watch?v=YtfzZuHZoqs

Doom E1M1 on a range of software & hardware MIDI synths:

https://www.youtube.com/watch?v=IISnXltVz4A

Apparently, the first 2 games had been totally remade in Unity and couldn't reuse the old assets, including sound files. That's probably because the originals were programmed on NeXT computers, which were more comparable to MacIntoshs and Amigas of the time then to PCs (and it's OS was the base of MacOS), and none of the software used back then works on a PC or even Mac these days. So they had to completely remake them.

Why they choose to keep the 35FPS lock however is beyond me.

Last edited by Bofferbrauer2 - on 03 August 2019

Bofferbrauer2 said:
KManX89 said:

Seriously, what's gotten into Bethesda? They've pissed away their reputation overnight with so many fuck-ups, first releasing a broken, buggy, half-baked Fallout 76, then scamming people with falsely-advertised duffel bags, then leaking people's credit card and personal info when ordering said duffel bags, then releasing a half-baked 10 hour Wolfenstein game laden with microtransactions, and now this.

And what's sad is: some people actually believe them when they said they accidentally coded in login requirements and DRM for a 26-year-old game that they didn't even make and deleted the backwards-compatibility 360 versions of classic Doom games from people's libraries after getting caught with their pants down YET AGAIN.

Yeah, no, like I said, that shit doesn't get coded in by accident, anyone who knows how programming works knows this. The fact that it appears on the game's store pages proves it was intentional. Then even hid it at the bottom of the PSN page, thinking nobody would see it, sounds pretty deliberate (not to mention underhanded) to me.

They're turning into EA/Acti. I guess that makes sense, after all, you can't spell Bethesda without EA. 

And on that note.

More like EA and Activision saying: No one can be worse than us

Konami: Hold my sake

Konami manages to beat them Pachinko-Style!

Bethesda: This is nothing. Hold my Nuka-Cola.

As if they would all be happy to be voted worst company...

episteme said:
So apparently Doom 1&2 have the wrong aspect ratio, inferior sound and music compared to the originals and run at 35 FPS like the originals that were made for 70 Hz monitors, but it's an issue for 60 Hz monitors/TVs.

The situation is better for Doom 3, the 4K consoles run at native 4k, PS4, XB1 and Switch at native 1080p, Switch handheld native 720p. All versions target 60 FPS while the Switch version seems to be the only one with drops (and handheld running better than docked). But it's better than the PS3 and 360 versions.

I'm a bit disappointed about 1&2 because they could have made a better job, but considering to get 3 if I feel like playing it on a handheld. Still replaying the original PC version every few years.

numberwang said:

Really strange design choice to slow down the music for this remaster. 

Doom E1M1 on switch, way too slow:

https://www.youtube.com/watch?v=YtfzZuHZoqs

Doom E1M1 on a range of software & hardware MIDI synths:

https://www.youtube.com/watch?v=IISnXltVz4A

Apparently, the first 2 games had been totally remade in Unity and couldn't reuse the old assets, including sound files. That's probably because the originals were programmed on NeXT computers, which were more comparable to MacIntoshs and Amigas of the time then to PCs (and it's OS was the base of MacOS), and none of the software used back then works on a PC or even Mac these days. So they had to completely remake them.

Why they choose to keep the 35FPS lock however is beyond me.

Admittedly I'm no expert but surely these issues could have been corrected, I mean even if you can't use the original code, things like music playback being too slow or a borked aspect ratio can't be THAT hard to fix with all the wonders of modern technology?



curl-6 said:
Bofferbrauer2 said:

More like EA and Activision saying: No one can be worse than us

Konami: Hold my sake

Konami manages to beat them Pachinko-Style!

Bethesda: This is nothing. Hold my Nuka-Cola.

As if they would all be happy to be voted worst company...

Apparently, the first 2 games had been totally remade in Unity and couldn't reuse the old assets, including sound files. That's probably because the originals were programmed on NeXT computers, which were more comparable to MacIntoshs and Amigas of the time then to PCs (and it's OS was the base of MacOS), and none of the software used back then works on a PC or even Mac these days. So they had to completely remake them.

Why they choose to keep the 35FPS lock however is beyond me.

Admittedly I'm no expert but surely these issues could have been corrected, I mean even if you can't use the original code, things like music playback being too slow or a borked aspect ratio can't be THAT hard to fix with all the wonders of modern technology?

Well, consider this: With today's technology, it's impossible to build the Saturn V, the rocket used to go to the moon. Why? Simply because the machinery and production techniques have fallen out of use and the new ones can't do the stuff needed to build the rocket.

A similar thing is true with software, especially when it comes from long disused and not being backwards compatible from any modern hardware. You often have to restart from scratch, as nothing can be reused. Especially when the originals used some glitches to their profit. For instance, if the sound uses a glitch that can't be found on modern hardware, they would have to emulate the glitch. It's possible something like that is happening here, but I'm not sure.

If not, well, it's Bethesda. They produce Bugs with some game content all the time.



Bofferbrauer2 said:
curl-6 said:

Admittedly I'm no expert but surely these issues could have been corrected, I mean even if you can't use the original code, things like music playback being too slow or a borked aspect ratio can't be THAT hard to fix with all the wonders of modern technology?

Well, consider this: With today's technology, it's impossible to build the Saturn V, the rocket used to go to the moon. Why? Simply because the machinery and production techniques have fallen out of use and the new ones can't do the stuff needed to build the rocket.

A similar thing is true with software, especially when it comes from long disused and not being backwards compatible from any modern hardware. You often have to restart from scratch, as nothing can be reused. Especially when the originals used some glitches to their profit. For instance, if the sound uses a glitch that can't be found on modern hardware, they would have to emulate the glitch. It's possible something like that is happening here, but I'm not sure.

If not, well, it's Bethesda. They produce Bugs with some game content all the time.

But basic stuff like aspect ratio and sound playback speed, how hard can that be to fix?