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curl-6 said:
Bofferbrauer2 said:

More like EA and Activision saying: No one can be worse than us

Konami: Hold my sake

Konami manages to beat them Pachinko-Style!

Bethesda: This is nothing. Hold my Nuka-Cola.

As if they would all be happy to be voted worst company...

Apparently, the first 2 games had been totally remade in Unity and couldn't reuse the old assets, including sound files. That's probably because the originals were programmed on NeXT computers, which were more comparable to MacIntoshs and Amigas of the time then to PCs (and it's OS was the base of MacOS), and none of the software used back then works on a PC or even Mac these days. So they had to completely remake them.

Why they choose to keep the 35FPS lock however is beyond me.

Admittedly I'm no expert but surely these issues could have been corrected, I mean even if you can't use the original code, things like music playback being too slow or a borked aspect ratio can't be THAT hard to fix with all the wonders of modern technology?

Well, consider this: With today's technology, it's impossible to build the Saturn V, the rocket used to go to the moon. Why? Simply because the machinery and production techniques have fallen out of use and the new ones can't do the stuff needed to build the rocket.

A similar thing is true with software, especially when it comes from long disused and not being backwards compatible from any modern hardware. You often have to restart from scratch, as nothing can be reused. Especially when the originals used some glitches to their profit. For instance, if the sound uses a glitch that can't be found on modern hardware, they would have to emulate the glitch. It's possible something like that is happening here, but I'm not sure.

If not, well, it's Bethesda. They produce Bugs with some game content all the time.