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Forums - Nintendo Discussion - Switch third party price, value and perception

I’d say the value of Switch games has definitely gone up for me, due to the fact that I actually have more time to play them now rather than having them rot away in my Steam library. Nothing better than ripping and tearing zombies to control my frustration during work after a particularly stressful call.



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Zach808 said:
I’d say the value of Switch games has definitely gone up for me, due to the fact that I actually have more time to play them now rather than having them rot away in my Steam library. Nothing better than ripping and tearing zombies to control my frustration during work after a particularly stressful call.

What game is that? Skyrim?



AngryLittleAlchemist said:
Zach808 said:
I’d say the value of Switch games has definitely gone up for me, due to the fact that I actually have more time to play them now rather than having them rot away in my Steam library. Nothing better than ripping and tearing zombies to control my frustration during work after a particularly stressful call.

What game is that? Skyrim?

Doom

Edit: Whoops, not zombies.  Meant to say aliens.



Zach808 said:
AngryLittleAlchemist said:

What game is that? Skyrim?

Doom

Edit: Whoops, not zombies.  Meant to say aliens.

*Demons 



NATO said:
TomaTito said:

With Snipperclips a lot during the launch period.
And I do whirl 1-2 Switch to show off the console (so far four times).

So literally faceraiders level usage. 

Not really, I'm playing co-op way more than Face Raiders, the Switch does need more co-op titles though. I was last month doing a game-night with a friend who moved away, and we couldn't find a game to co-op with his own Switch; we did some 3D World runs and ended the night with my 1-2 Switch (on the TV, didn't count this one in the post before).

I never take my dock with me when I visit friends or family, so we play in handheld/tabletop mode. Like I said, I co-oped the hell out of Snipperclips at launch, completed the Minna de Waiwai Spelunker demo in spring with the nephews and later PuyoPuyo Tetris in local VS against my sisters.



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NATO said:

 

Launch ps3 drew more power than launch ps4, launch Xbox 360 drew roughly the same as launch xbox one, with Xbox 360 slim actually drawing more.

So you're using last gen consoles in comparison because if power consumption? Really?

In reality you are using this gems skyrim build when it suits your argument (look how much better it looks than the 360 and ps3 versions!) and then if someone says, but it's a current gen version of the game on a current gen system, you revert to, yeah but that's not fair because handheld and less powerful.

Yes, the switch is less powerful, that's why it's version of skyrim looks the worse, mystery solved.

Reality is if someone has a pc, xbox one or ps4, switch offers the worst version of the game, pointing to last gen consoles and saying but look it's better than them, is pointless, because the current gen version of the game already looks better on the newer systems too. 

Yeah, if you only look at gaming in terms of graphics that is true. But you have to realize that hardcore gamers are only a small subset of the gaming population. For a considerable amount of people this is just not important (look at standard PS4 vs Pro sales). To me, portability is a huge factor and well worth the trade-off and according to Nintendo's market data that's the case for most Switch owners as most of them play a lot in handheld mode. I never would've considered buying Skyrim for the PS4 again but I bought the Switch version day one because it's portable. 

Same goes for the Joy-Con discussion: Hardcore gamers think the Joy-Cons are inferior. But they are one of the biggest features of the console. I've played Tetris, Bomberman and Mario Kart in tabletop mode countless times with my girlfriend and some of my friends. Back when I only had 4 Joy-Con we used them sideways to play Mario Kart and nobody complained because everyone had the same controller. And again, the market data (high Switch sales, lots of handheld use) shows that most people think like that. 



BasilZero said:
Mnementh said:

I not and I actually rebuy a few games I already own, because of portability. But it depends, some games I see advantage in portability, some not.

 

Shiken said:

I buy every multiplatform game for the Switch due to portability.  Resolution is overrated and as we get further out of the first year, games will start dropping at the same time.  Remember many 3rd parties jumped on the Switch market AFTER it became a hit.  It will even out with time.

 

Why is portability so important?  It gives me and extra hour and a half of playtime a day at work and not to mention any overnight trips I go on.  Then at home can enjoy it on my big screen and it still looks great.  Does it look the best on the TV?  No, of course not.  However DOOM has already shown me that while a game might not look as good side by side, you won't really be noticing it while playing unless you are looking for it.

 

If a game is only released for PS4 and X1, I will buy for that platform.  I see no reason to buy anything available on Switch anywhere else because it maximizes my play time.  In the end, playing the game is what is most important afterall.

 

 

Hmm, well cant really argue against that lol especially since I agreed for the same reason earlier :P

 

Being portable really is nice and I'm expecting to take advantage of that feature too since I use my NDS/3DS/PSP for lunch time at work :P.

Too elaborate a bit on my comment: I don't expect portability to be an advantage for every player. It is for me though. As Shiken says, I get extra playtime out of it. I actually bought Switch on launch, because I wanted to play Zelda and was away on launch weekend. So I bought Zelda and Switch on Friday and Friday evening in the train I started for the first time Zelda. Over the weekend I accumulated already 15 hours. That was awesome.

But that is me. I can fully understand that other people don't see the need and want to play the games with better graphic. That leads for sure to them buying the game for PC or a more powerful console. And as I said, I see it differing from game to game. If the main reason for the game is graphic or full immersion, I prefer to buy it on PC. Or online games basically can't be played portable, so that reason goes out of the window.

I see my comment was a bit short, so I wanted to make it clear, not that anyone think I say portability is for every gamer and every game preferable.



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My views haven't really changed, as Nintendo consoles were never really for multiplats for me. I'll continue to get them on PS4. However, if there are some good exclusives, I'll definitely pick those up, but I haven't had any that jumped out at me yet.



GhaudePhaede010 said:
Jumpin said:
Part of the problem with the Wii U is that it wasn’t a suitable multiplayer console. One proper controller was not enough. It also had a portable functionality that didn’t work; if you had it on the first floor of your house, and your bedroom was on the third floor, you couldn’t play games. Also, if you travel often, it was not very portable due to the large controller. Switch is extremely portable, you can take it to your room and play, take it to the office to play, take it when you’re commuting, take it on vacation, take it when you’re away on business. Not only that, but you can play local multiplayer, up to 8 player Mario Kart if you have multiple Switches.

The main reason Switch has not replaced my Wii U is because the multiplayer is so much better on Wii U than on Switch. Funny you should say that as your opening sentence.

But it doesn't. First off, the Wii U restricts the user to the home with only one proper controller. Local multiplayer is limited to 4 player split screen and confined to home use unless you want to lug it around with all the controllers, hook it up to some TV, load it up, and 15 minutes later have a game.  Unless you're playing with your kids, you're probably not doing much in the way of local multiplayer at home. For the most part, Wii U wasn't a quality multiplayer platform.

On the other hand, the portability factor of the Switch allows me to play up to 8-player local wireless multiplayer Mario Kart 8 at the office every lunch hour. It takes only a few seconds to get it started, very low hassle. It's one of the best local multiplayer experiences of all time.

Less than two months into the Switch's lifecycle, it had eclipsed the Wii U as a local multiplayer console. It's only been getting better since (although I don't see us being done with Mario Kart for a very long time yet), and the future holds Pokemon. I've never really played a Pokemon game (Aside from Pokemon Go), but I'm not oblivious to the fact that it will probably outstrip the entire Wii U userbase in popularity. Not to mention, when Monster Hunter arrives on the Switch, it will finally be able to mix the quality of a home console with the play style that made the series as big as it has become - local multiplayer.



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BasilZero said:

If its not exclusive and it is on PS4 or PC, no point in buying it on Switch is how I perceive it.

 

You can get it for cheaper sooner than later sometimes, have achievements/trophies, bigger userbase for online MP on competitor platforms.

 

 

I guess the only benefit would be if it comes bundled with everything like Disgaea 5 Complete or for portability use but I'd rather get exclusives on the Switch.

Being able to put more hours into a game faster by being able to continue playing outside of my house is 1000x more important to me than meaningless achievement points and trophies.  Finishing a game in 3 months, as opposed to over a year, because I was able to play it at work on lunch break, walking my dog in the park, on vacation, etc. offers me WAY more value than a meaningless collection of points on Xbox (I do have an Xbox One) or a digital trophy on Play Station.  Finishing games in less time, means I get to play MORE games per year now.  Portability isn't merely a benefit, it's a massive benefit.