Monster Hunter Rise: Sunbreak.
Takes an already great game to the next level with thrilling fights that are challenging but never frustrating.
Best Expansions | |||
| The Shivering isles | 0 | 0% | |
| Dragon Born | 0 | 0% | |
| Blood and Wine | 1 | 11.11% | |
| Hearts of Stone | 0 | 0% | |
| Ballad of Gay Tony | 0 | 0% | |
| A fallout 3, NV or F4 DLC | 1 | 11.11% | |
| Shadow of The Erd tree | 2 | 22.22% | |
| The old Hunters | 1 | 11.11% | |
| Phantom Liberty | 1 | 11.11% | |
| Other than listed above | 3 | 33.33% | |
| Total: | 9 | ||


Monster Hunter Rise: Sunbreak.
Takes an already great game to the next level with thrilling fights that are challenging but never frustrating.
LegitHyperbole said:
Is that WoW? |
The last 2 are, the first 4 are Everquest expansions. Expansions that come in their own box ;)
EDIT: I guess I should explain things.
Age of Empires II was a 1999 RTS game featuring 13 playable civilizations from the Medieval period. Those 13 civilizations are split between 4 architecture sets and star in a series of roughly 30 scenarios. The Conquerors was released a year later, and added 5 new civilizations, two of which used an entirely new set of architectural assets and had distinct regional flavor, along with another 26 scenarios (generally featuring a wider variety of cultures than in the original). There were quality of life updates regarding micromanagement, ship formations, improved unit pathing and AI, etc. New mechanics like unique technologies were added to the game. Also, there is a gimmick unit called "Furious the Monkey Boy."
Old World Blues is basically a mini campaign within Fallout New Vegas, which your character in the main game can enter at any point in the story they want, and after the mini campaign is completed, players can travel between world maps as they please. This new mini campaign takes place in a new location, adds to the lore of the game, and introduces many new enemies, items, and assets. The story is often silly, but does have something serious to day about the role of science and research in society. One of the characters is an omnicidal toaster.
Mario Kart 8 had two DLC packs. These cost $8 individually, or $12 in a bundle. Altogether, these added 16 race courses, 6 new racers, 10 new Kart parts, pallette swaps for some existing racers. Of note was the use of crossover content with other Nintendo series, which was a novelty in 2014 and 2015, but it was reserved enough to leave the focus on the Marioi franchise. The new tracks added were a mixture of crossover references, complete remakes of classic race courses, and entirely new tracks made for the DLC. The Presentation of these courses is top notch, with the Animal Crossing course standing out for having four different versions based on the four seasons. Did I mention that this is one of the few pieces of video game content to be released early?
Shovel Knight: Specter of Torment was a new free campaign for Shovel Knight owners, featuring an entirely new playable character with unique mechanics going through reimagined versions of the game's levels and cast of foes, complete with a new soundtrack meant to match the game's tragic tone. There is also an area in the hub world where your character can go to brood dramatically.
Sonic & Knuckles is a game first and DLC second, but I'm counting it here due to how it interacted with other Megadrive Sonic games.
Last edited by Salnax - 10 hours agoSvennoJ said:
The last 2 are, the first 4 are Everquest expansions. Expansions that come in their own box ;) |
Oh yeah, we have had many a talk about Everquest, you and I and I still want to have played it when it was popular, new and playable thanks to your enthusiasm.
Salnax said:
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I believe ya on FNV DLC, they were very hyped up as I recall. Same with F3 DLC, Ankorage and all that but alas, you named 5 I have no idea about but I wish I did.


LegitHyperbole said:
My biggest complaints after 2016 is Eternal felt too fast and too intense while also trying to be precise with body part targetting but DA looks too slow from what I seen of it and still tries to be precise with parrying. If there is a bridge between the two I'd be all for it. 2016 was just right in this manner. |
Trying a default preset first would be best I think but if you want you can customize it exactly to your liking in terms of things like speed and how precise you have to be with parrying.
Norion said:
Trying a default preset first would be best I think but if you want you can customize it exactly to your liking in terms of things like speed and how precise you have to be with parrying. |
Cheers. I'll probably not buy it anytime soon but I'll keep that in mind. Once it hits under 20 with the DLC included, I'd love to play.
Half-Life: Opposing Force. I really liked the idea of switching perspective and the add-on was full of neat ideas. It was a little short, but that's ok. I had a blast with it!
Blue Shift was bad though. Really bad. Other than that I usually don't enjoy expansions too much.
唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。
LegitHyperbole said:
Oh yeah, we have had many a talk about Everquest, you and I and I still want to have played it when it was popular, new and playable thanks to your enthusiasm. |
It's never too late with Everquest, they take the 'ever' seriously :D
https://www.daybreakgames.com/status
My old server (Bristlebane) is still active! But maybe this is more interesting nowadays
https://www.everquestlegends.com/home
Re-imagined and more geared to solo play. In the original Everquest you don't get far without a well oiled group. (Which was of course the draw of the game, but for nostalgia sake or reliving the past, it's a lot harder to resurrect old friends, we all got families now)
Quake? I don't know. I genuinely hate expansions lol.