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Forums - Gaming - Best and worst remakes/reimaginings

angrypoolman said:

My favorite remake is metroid prime 4 switch 2 edition

Haha, you crack me up sometimes



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Best: Metroid Zero Mission

Worst: Kingdom Hearts RE:Chain of Memories



Speaking of Metroid Prime, the 2023 Remake of the original is one of the absolute gold standards in my opinion, remaining incredibly faithful to the 2002 original while giving it a breathtakingly beautiful makeover.



Pajderman said:
angrypoolman said:

My favorite remake is metroid prime 4 switch 2 edition

Haha, you crack me up sometimes

My latest blockbuster post is in the "9 games" thread



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

HoloDust said:
Zkuq said:

I haven't played a lot of remakes and such, but so far they've all been good: the Crash trilogy, Crash Team Racing, the Spyro trilogy, MediEvil, Black Mesa... Of course they have their rough edges as well, but I think they've been a lot of fun in general.

People have mentioned Doom 2016 here, and I can't say I really like it. On the surface, it has a lot of what made the originals so good, but at least with my playstyle, it feels very different, and it doesn't really offer the option to play it like the originals. I'm sure it's a fun game if you're into that kind of stuff, but I think it deviates too much from the originals to be a good reimagining even if you find it fun. Just for the record, my biggest complaints are that it's an arena shooter that half-forces you into melee for glory kills to replenish your ammo, and those glory kills have annoying animations you get tired of watching very quickly (even if they're not very long animations).

Yeah, count me in - for me DOOM (and games that came from it) is all about mazes, switches, keycards and interconnected design. As in, there is actual sense of exploration.

Doom 2016 is arena shooter, which is fine by itself, but not the DOOM I want.

I thought there was a good amount of exploration in Doom 2016 with the collectibles and upgrades hidden throughout the maps.



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TruckOSaurus said:
HoloDust said:

Yeah, count me in - for me DOOM (and games that came from it) is all about mazes, switches, keycards and interconnected design. As in, there is actual sense of exploration.

Doom 2016 is arena shooter, which is fine by itself, but not the DOOM I want.

I thought there was a good amount of exploration in Doom 2016 with the collectibles and upgrades hidden throughout the maps.

Foundry is pretty good throwback to Doom 1/2, but overall it lacks level design of those old games.



Onimusha Way of the Sword is a great Reimagining of the series. Best main character by far. Easily the best game in the series and I like those PS2 games a lot. But in a way it's like going from PS1 era RE to modern RE. It just got better as the tech did. Modernized it without needing to pander to one extreme or the other. That's what 7th gen reboots did. Gotta appeal only to the west and make it edgier. So DmC is a pile of shit. Industry and audiences grown beyond that and allow us to have reboots like WoTS.

Last edited by Leynos - 2 days ago

Bite my shiny metal cockpit!

Best:
FF7 Remake: It drastically changed the original to where it is a very different game but that's not a bad thing.
Worst:
The Last of Us Part I: I got it on sale (but not a deep discount) on disc, and it is the best version of the game to me. It gets the spot here for being unnecessary and having a high price tag. I'm glad they didn't add stuff that screwed up the game or story, but it is such a minimal remake.



Lifetime Sales Predictions 

Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)

PS5: 116 million (was 105 million, then 115 million, then 122 million)

Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

TruckOSaurus said:
HoloDust said:

Yeah, count me in - for me DOOM (and games that came from it) is all about mazes, switches, keycards and interconnected design. As in, there is actual sense of exploration.

Doom 2016 is arena shooter, which is fine by itself, but not the DOOM I want.

I thought there was a good amount of exploration in Doom 2016 with the collectibles and upgrades hidden throughout the maps.

It had some issues though, mainly the game sometimes blocking your way back for no good reason and without warning, and sometimes secrets were hidden in places where it wasn't clear if you'd fall to your death or succeed in getting there. That's an issue in a game with checkpoints, i.e. without the option to save freely. Personally I also thought the secrets in Doom 2016 often felt like a bit of a tacked-on feature rather than something that's an integral part of the game. I think games feeling like a collection of features rather than a coherent whole is a common issue these days, so at least that's not unique to Doom 2016 (for better or worse...).

Last edited by Zkuq - 1 day ago

As a reboot/reimagining I fucking loved Doom '16, it was my GOTY that year by a country mile.