Completed it three times, no need to play it again.
Remaster at 30 FPS... | |||
| Deal breaker | 6 | 28.57% | |
| I'll still play though I'm not happy | 1 | 4.76% | |
| I'm okay with it | 3 | 14.29% | |
| I can play at 30 FPS, no bother | 9 | 42.86% | |
| I hold no opinions. | 2 | 9.52% | |
| Total: | 21 | ||
Completed it three times, no need to play it again.
Zkuq said:
Would you say your initial reaction was... a legit hyperbole? |
Exactly :)
Okay. I was wrong partially, the performance drops have lessened and the improvments are very noticeable. I particularly like how Death March is more difficult again which ties to the skill tree. The game is a bit to bright but in a good way. I have a few negatives still, there is no excuse for frame pacing issues but interiors are too dark and the gamma has to be adjusted constantly. All in all, I like the upgrade. They'll patch it to swiftly as they always do.


I probably won't get to this till next year but I'm pretty excited. Just kind of a shame there are so many games I want to replay when I still have a number on my shelf I haven't tried. Not terribly many, but still some.
Try out my free game on Steam
I've seen this comment, and I mostly agree with it:
"In the original, it looks as if Jaskier is telling the story; in the remaster, it looks as if Vesemir is telling the story"
@HoloDust That's an excellent way to see it. However I prefer to understand it is a minor update to detail for a heavy performance on base ps5. It's not that bad but now they have glitches where then Next Gen patch was perfected. Now they have to patch again as always.
I don't blame them, it'd just be nice for a toggle and yet I find the visual change which mostly just lighting updates to feel fresh and feel newer along with the free lock on now and switching to direct log on instead of fighting the soft lock on all time.
I think the skill tree is the best of this raster..it makes it so I can't break the game by doing adrenaline passives with sword fighting or what not. And with that it feels far more challenging before, tbh I don't know if I'll beat the bottle chokes like the Chrones kountain stuff.
Whatever the case, the kinks will be ironed out and the performance and negatives aren't severe downsides. It's simply nice to see the landscape in this new style and esspecially night... omg, night graphics are insane or the lighting is insane.
I'ma play another 150+ hours to wipe this map clean and not miss a thing, even every schools armours and swords.
| LegitHyperbole said: @HoloDust That's an excellent way to see it. However I prefer to understand it is a minor update to detail for a heavy performance on base ps5. It's not that bad but now they have glitches where then Next Gen patch was perfected. Now they have to patch again as always. |
From what I've seen (I haven't installed it myself, don't have time to play TW3 again), there are things that look nice in Remaster - but given that I already felt back in 2015 that TW3 is less painterly than what I was hoping for (which is what early concept art back in days was showing), this Remaster only distance it from that ideal even further, at least for me.
If there's one thing that I hope will come out of this DLSS 5 crap, it's that someone trains some model on paintings of someone like Claude Lorrain or J.M.W. Turner, cause that's what I personally like to see more in games, not photorealism.
Last edited by HoloDust - on 07 October 2026HoloDust said:
From what I've seen (I haven't installed it myself, don't have time to play TW3 again), there are things that look nice in Remaster - but given that I already felt back in 2015 that TW3 is less painterly than what I was hoping for (which is what early concept art back in days was showing), this Remaster only distance it from that ideal even further, at least for me. If there's one thing that I hope will come out of this DLSS 5 crap, it's that someone trains some model on paintings of someone like Claude Lorrain or J.M.W. Turner, cause that's what I personally like to see more in games, not photorealism. |
Sorry. I must disagree. It has gotten far more painterly in the remaster cause of this shean lighting effect, it has the same effect you see in Elden Ring. The only place it doesn't is the swamp in Velen. At night it is ludicrously painterly. I can't tell if it's a good thing or not, it's just different. I have seen points in the game where the lighting has hit right onto effects and it looks better than most games this decade. Moonlight is consistently painterly and looks like that game Ghost of New Eden if you've tried that.
HoloDust said:
From what I've seen (I haven't installed it myself, don't have time to play TW3 again), there are things that look nice in Remaster - but given that I already felt back in 2015 that TW3 is less painterly than what I was hoping for (which is what early concept art back in days was showing), this Remaster only distance it from that ideal even further, at least for me. If there's one thing that I hope will come out of this DLSS 5 crap, it's that someone trains some model on paintings of someone like Claude Lorrain or J.M.W. Turner, cause that's what I personally like to see more in games, not photorealism. |
Sorry. I must disagree. It has gotten far more painterly in the remaster cause of this shean lighting effect, it has the same effect you see in Elden Ring. The only place it doesn't is the swamp in Velen. At night it is ludicrously painterly. I can't tell if it's a good thing or not, it's just different. I have seen points in the game where the lighting has hit right onto effects and it looks better than most games this decade. Moonlight is consistently painterly and looks like that game Ghost of New Eden if you've tried that. Sunsets and sunrises are even more epic than 2015 and extremely painterly. Noon lighting is the least effective.
LegitHyperbole said:
Sorry. I must disagree. It has gotten far more painterly in the remaster cause of this shean lighting effect, it has the same effect you see in Elden Ring. The only place it doesn't is the swamp in Velen. At night it is ludicrously painterly. I can't tell if it's a good thing or not, it's just different. I have seen points in the game where the lighting has hit right onto effects and it looks better than most games this decade. Moonlight is consistently painterly and looks like that game Ghost of New Eden if you've tried that. |
Yeah, we'll certainly disagree - I have watched quite a few comparisons videos (Original/NextGen Upgrade/Remaster), and while there are things that I like in Remaster, overall feel is just off for me. And you should look up painting of Lorrain and Turner to know what I'm talking about, original is much closer to them, than Remaster. (and no, to me Banishers doesn't look very painterly)