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Forums - Gaming - CDPR's good will remaster of The Witcher 3 will backfire.

 

Remaster at 30 FPS...

Deal breaker 6 28.57%
 
I'll still play though I'm not happy 1 4.76%
 
I'm okay with it 3 14.29%
 
I can play at 30 FPS, no bother 9 42.86%
 
I hold no opinions. 2 9.52%
 
Total:21
HoloDust said:
LegitHyperbole said:

Sorry. I must disagree. It has gotten far more painterly in the remaster cause of this shean lighting effect, it has the same effect you see in Elden Ring. The only place it doesn't is the swamp in Velen. At night it is ludicrously painterly. I can't tell if it's a good thing or not, it's just different. I have seen points in the game where the lighting has hit right onto effects and it looks better than most games this decade. Moonlight is consistently painterly and looks like that game Ghost of New Eden if you've tried that. 

Yeah, we'll certainly disagree - I have watched quite a few comparisons videos (Original/NextGen Upgrade/Remaster), and while there are things that I like in Remaster, overall feel is just off for me. And you should look up painting of Lorrain and Turner to know what I'm talking about, original is much closer to them, than Remaster. (and no, to me Banishers doesn't look very painterly)

Trust me. This is different in HDR on a screen than anything shown on YouTube.



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I just love how they brought the performance down and the month one bugs back. It's fantastic.



Same glitches as month one in 2015. Armourers not talking for sales, monsters in interiors like caves floating, stuff floating in cutscenes. Etc. The amourerours not talking in Kaer Trolde and Crach An Craite not being intractable are very big problems cause I needs me Gwent cards and me's treasure maps for the wolven gear.



First hard crash on PS5. I haven't had a crash since before Blood and Wine. 

As for OP. Idk why people aren't mad, I guess they weren't in the middle of a playthrough of a perfected game 🤷
.ugh, CDPR are so good but such disappointments at the same time.



The glitches are making it very hard to play this game but that's one hell of a compliment, multiple map and tracking glitches and glitches that make walking in one direction a pain but I still wanna play. Fact is, they're took a perfected game and made it worse for graphics but the game is still phenomenal.



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I just got into Novigrad, but I'm not done Velen yet, just out-leveled it. Right now I'm just playing rather freely, but trying to limit it to quests that I'm rather close in level to. Novigrad made sense (as I'm about level 13).

So far, I haven't come across any bugs yet with the exception of a crash that's about 15 to 25% repeatable upon closing the game.
Switch 2 version, which probably isn't experiencing the same volume of bugs as the higher fidelity versions because it's using more heavily tested tech.

I will say that the battle system took some adjustment, but once I got comfortable with targeting among large numbers of enemies, I doubt I could go back.

I have one peeve with the design (and it's not a justifiable one😄), but before they had a skill that basically auto-deflected all arrows... granted, that was a likely placeholder mechanic since it basically trivialized a major part of human combat, but they replaced it with a deflection skill which (I believe) auto-kills the enemy if successful. My issue is that while I love the parry game it's rather limited to the melee combat. I have no interest (at this time) for hitting the button at the right time to deflect arrows. So, while it is (admittedly) a more logical mechanic, I fucking hate it! 😄

Seriously, though, thanks to the new targeting, a viable strategy is targeting and neutralizing the archers first. So in reality, it has probably made the combat a little more interesting. So, while I don't really like the arrow deflection mechanic, there is an alternative way to handle things. Plus, it frees up some skill points.



I describe myself as a little dose of toxic masculinity.

Jumpin said:

I just got into Novigrad, but I'm not done Velen yet, just out-leveled it. Right now I'm just playing rather freely, but trying to limit it to quests that I'm rather close in level to. Novigrad made sense (as I'm about level 13).

So far, I haven't come across any bugs yet with the exception of a crash that's about 15 to 25% repeatable upon closing the game.
Switch 2 version, which probably isn't experiencing the same volume of bugs as the higher fidelity versions because it's using more heavily tested tech.

I will say that the battle system took some adjustment, but once I got comfortable with targeting among large numbers of enemies, I doubt I could go back.

I have one peeve with the design (and it's not a justifiable one😄), but before they had a skill that basically auto-deflected all arrows... granted, that was a likely placeholder mechanic since it basically trivialized a major part of human combat, but they replaced it with a deflection skill which (I believe) auto-kills the enemy if successful. My issue is that while I love the parry game it's rather limited to the melee combat. I have no interest (at this time) for hitting the button at the right time to deflect arrows. So, while it is (admittedly) a more logical mechanic, I fucking hate it! 😄

Seriously, though, thanks to the new targeting, a viable strategy is targeting and neutralizing the archers first. So in reality, it has probably made the combat a little more interesting. So, while I don't really like the arrow deflection mechanic, there is an alternative way to handle things. Plus, it frees up some skill points.

I agree, that was a great skill but feed into adrenaline, those two passives and half the red skill tree and you'll never need for quen against archers. Maxed out, it's like one hit and you can hit a sign, sometimes multiple if you're in a bigger fight and you can spam Quen while also being able to cast other signs. There is a new skill with the remaster that uses your maxed out adrenaline for a refill of HP should you hit zero so instant extra life. It's made an already easy death March experience into something that feels like story mode. 

Edited. Oh I spoke too soon. It works until Eridin. This fuckers tough. 

Edited again. Nah, he was still a pushover with adrenaline build up. 

Last edited by LegitHyperbole - on 20 October 2026

I don't like how we can't transmog into that lovely level 4 gear from the White Orchard merchant. Perhaps cause it was added in post launch. Still the best looking armour in the game but I suppose anything can be dyed in Toussaint so the mastercrafted wolven gear will look great when the red is taken out but that's a little too late cause at that point, it's basically 20 hours of game left.



I'm a fool. I thought I had a glitch but it was me accidentally hitting quest markers on the map, it took me the last quarter of the base game to realise. They fixed the floating monsters and day one game bugs pretty early. Games looks great, even better now and I love the direction they went. Control and everything is way better, no more struggling ladders or ledges or hearing the same NPCs whine as you run through a street. This is different but it's definitely better. The only thing that is wrong now is there is a performance drop after saving, fast traveling and getting up leveled and sometimes updating a quests next objective.