The elephant in the room is what's the commercial goal of this game?
Nintendo is a business not a hobbyist "do whatever kind of game you want!" club for game developers. The project likely first and foremost has to satisfy Nintendo's commercial needs, and that probably is this game needs to fill in for the fact that the Switch 2 didn't get a new Zelda game early in its product cycle like the Switch 1 did. They opted to let the Switch 1 have Tears of the Kingdom. This likely has to be the big holiday 2026 season and that's significant because the second holiday season is generally a very important one for a game console.
It has to accelerate Switch 2 sales.
A boring ass by the numbers remake I don't think is going to satisfy those needs and a port of the 3DS game would be an even bigger disaster. This has to be a big, big deal. Otherwise what exactly was their plan here? To have Mario Kart as the only real big ticket title for the first 2 holiday seasons? That doesn't seem to me like it makes any sense. Things like Metroid Prime and Donkey Kong Banaza are not A-tier IP for Nintendo, A-tier IP is Mario platformers, Mario Kart, Animal Crossing, new Pokemon, Smash Brothers, and 3D Zelda ... the Switch 1 had no less than *four* A-tier Nintendo IP releases (new 3D Zelda, Mario Kart 8 ... well this was on Wii U but most people didn't own a Wii U so it effectively was like a new game, Mario Odyssey, and then Smash Brothers Ultimate for holiday 2018).
I don't see how in planning the Switch 2 they would look at that and then say "yeah, we'll be OK with just Mario Kart for two holiday seasons. That isn't going to work.
It also just makes sense to split the Zelda into two branches now, original games and remake series (they can remake OoT, then Majora's Mask, then Twilight Princess using a "realistic" graphics engine same way Square-Enix is milking the FF7 Remakes). Original Zelda games take too long to make, waiting another 8 years from 2023 (so 2031?) for the next Zelda isn't workable when you have to sell new hardware. They need to have a way to get Zelda games out in 3-4 year cycles, the way to do that is exactly this ... have a team that works on big budget remakes, and then you can have the regular team too.
Last edited by Soundwave - 1 day ago