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Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

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Veknoid_Outcast said:

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.

Me personally, I’m fine either way. I lean toward it being more like a transformative remake given that OoT 3D already exists, and Nintendo is not known to revisit ideas for a second time. If they wanted a visually boosted OoT, I feel like they’d sooner port the 3DS version with boosted graphics.

But my 14yo-self would be going ballistic at the thought of a 3DS-style remake… having a masterpiece now reimagined with a modern coat of graphical paint just sounds so interesting.



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Veknoid_Outcast said:

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.

I don't want one, even if it would justify its existence the most by taking risks.

I want a remake in the vein of OOT 3D or maybe a little more involved than that as I have said in previous posts.

Slightly tweaked gameplay and content with Switch 2 graphics and sound is all I need. 



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PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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Wman1996 said:
Veknoid_Outcast said:

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.

I don't want one, even if it would justify its existence the most by taking risks.

I want a remake in the vein of OOT 3D or maybe a little more involved than that as I have said in previous posts.

Slightly tweaked gameplay and content with Switch 2 graphics and sound is all I need. 

Thanks for sharing this perspective. And I totally get it. I see the value in both approaches, even if I prefer the transformative avenue.



Veknoid_Outcast said:

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.

Depends on how close it stays to the source material.  Like RE2 remake was significantly improved but still felt like RE2.  RE3 remake did not feel RE3, it strayed to far from the original.

I want a RE2 type remake.



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Switch 2

Switching between boots being seamless and Hyrule Field having more in it, along with a faster way to travel (maybe just make Epona faster).



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I want them to take the 3DS release, upscale it, improve some of the texturing... And apply a full Global Illumination Ray Tracing model.

The 3DS release includes really really good quality of life improvements to gameplay, so I don't want a regression there.




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Chrkeller said:
Veknoid_Outcast said:

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.

Depends on how close it stays to the source material.  Like RE2 remake was significantly improved but still felt like RE2.  RE3 remake did not feel RE3, it strayed to far from the original.

I want a RE2 type remake.

I loved RE2 Remake but never played RE3 Remake, what exactly did it do that made it stray too far from the original?



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zorg1000 said:
Chrkeller said:

Depends on how close it stays to the source material.  Like RE2 remake was significantly improved but still felt like RE2.  RE3 remake did not feel RE3, it strayed to far from the original.

I want a RE2 type remake.

I loved RE2 Remake but never played RE3 Remake, what exactly did it do that made it stray too far from the original?

Level design.  Multiple areas i didn't even recognize because they legit are not in the original.  And the opposite is true, my favorite area in the original is just not in the remake.  Plus new characters, including playing as one, that weren't in the original.  Other than Jill and nemesis, it doesn't seem to share much in common with the original.

I still really liked re3 remake, but it was vastly different 



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Switch 2

Veknoid_Outcast said:

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.

Depends on how transformative it is.

If it still feels like OoT, no matter how much they improve on actual level design, then I'd be fine with it. If they fundamentally change it (even if I don't really like original OoT as much as wider Zelda fanbase, due to regression in overall structure compared to 2D Zeldas), then it wouldn't be OoT anymore.



The elephant in the room is what's the commercial goal of this game?

Nintendo is a business not a hobbyist "do whatever kind of game you want!" club for game developers. The project likely first and foremost has to satisfy Nintendo's commercial needs, and that probably is this game needs to fill in for the fact that the Switch 2 didn't get a new Zelda game early in its product cycle like the Switch 1 did. They opted to let the Switch 1 have Tears of the Kingdom. This likely has to be the big holiday 2026 season and that's significant because the second holiday season is generally a very important one for a game console.

It has to accelerate Switch 2 sales.

A boring ass by the numbers remake I don't think is going to satisfy those needs and a port of the 3DS game would be an even bigger disaster. This has to be a big, big deal. Otherwise what exactly was their plan here? To have Mario Kart as the only real big ticket title for the first 2 holiday seasons? That doesn't seem to me like it makes any sense. Things like Metroid Prime and Donkey Kong Banaza are not A-tier IP for Nintendo, A-tier IP is Mario platformers, Mario Kart, Animal Crossing, new Pokemon, Smash Brothers, and 3D Zelda ... the Switch 1 had no less than *four* A-tier Nintendo IP releases (new 3D Zelda, Mario Kart 8 ... well this was on Wii U but most people didn't own a Wii U so it effectively was like a new game, Mario Odyssey, and then Smash Brothers Ultimate for holiday 2018).

I don't see how in planning the Switch 2 they would look at that and then say "yeah, we'll be OK with just Mario Kart for two holiday seasons. That isn't going to work.

It also just makes sense to split the Zelda into two branches now, original games and remake series (they can remake OoT, then Majora's Mask, then Twilight Princess using a "realistic" graphics engine same way Square-Enix is milking the FF7 Remakes). Original Zelda games take too long to make, waiting another 8 years from 2023 (so 2031?) for the next Zelda isn't workable when you have to sell new hardware. They need to have a way to get Zelda games out in 3-4 year cycles, the way to do that is exactly this ... have a team that works on big budget remakes, and then you can have the regular team too.

Last edited by Soundwave - 1 day ago