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Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

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Wat? You've never played Ocarina of Time?? It's like I had said I've never watched Courage, the Cowardly Dog Anyways, I think that I would like to have a Hyrule Fields with more things to do. Not much, but with little bit more content in it. This game is near perfect so I don't see how much they can improve, honestly. Maybe some post-game stuff is the right answer. I think people would be disappointed with just a remake with nothing else of a bonus



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CourageTCD said:

Wat? You've never played Ocarina of Time?? It's like I had said I've never watched Courage, the Cowardly Dog Anyways, I think that I would like to have a Hyrule Fields with more things to do. Not much, but with little bit more content in it. This game is near perfect so I don't see how much they can improve, honestly. Maybe some post-game stuff is the right answer. I think people would be disappointed with just a remake with nothing else of a bonus

Well TBF I wouldn’t have expected Courage the Cowardly Dog (like the dog from the actual show…that’s you, no?) to have watched himself on TV. Prolly had no idea of the shows existence if I were to guess.



Yeah a reimagining similar to the RE2-4 remakes would be my preferred option too; that would allow for a more exciting experience and one that could move more hardware than just a visual coat of paint.



Somewhat off topic, but related to original OoT and N64 problems (by the same guy who made Portal 64 Demake):

Last edited by HoloDust - 22 hours ago

I would love for them to bring back some of the beta stuff and mysteries that were lost during the development of the original OoT. Ocarina is a game with a lot of mysteries surrounding it. They scrapped many ideas, the game underwent many stages of development. And a lot of this has been documented or was preserved via data leaks and stuff. It's pretty obvious that Nintendo had to scale down their ambitions for OoT in many ways because of the limitations of the N64. I would love to see some of these things brought back. The medallions, the light temple, the Triforce, scrapped locations (like the underground section that would've lead to death mountain), etc. There's a rather large community of OoT fans who would be excited for stuff like this.



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Louie said:

I would love for them to bring back some of the beta stuff and mysteries that were lost during the development of the original OoT. Ocarina is a game with a lot of mysteries surrounding it. They scrapped many ideas, the game underwent many stages of development. And a lot of this has been documented or was preserved via data leaks and stuff. It's pretty obvious that Nintendo had to scale down their ambitions for OoT in many ways because of the limitations of the N64. I would love to see some of these things brought back. The medallions, the light temple, the Triforce, scrapped locations (like the underground section that would've lead to death mountain), etc. There's a rather large community of OoT fans who would be excited for stuff like this.

Yeah, seems they had to scale down a lot of things when they decided to move OoT to cartridge, instead of being DD64 title.



HoloDust said:
Louie said:

I would love for them to bring back some of the beta stuff and mysteries that were lost during the development of the original OoT. Ocarina is a game with a lot of mysteries surrounding it. They scrapped many ideas, the game underwent many stages of development. And a lot of this has been documented or was preserved via data leaks and stuff. It's pretty obvious that Nintendo had to scale down their ambitions for OoT in many ways because of the limitations of the N64. I would love to see some of these things brought back. The medallions, the light temple, the Triforce, scrapped locations (like the underground section that would've lead to death mountain), etc. There's a rather large community of OoT fans who would be excited for stuff like this.

Yeah, seems they had to scale down a lot of things when they decided to move OoT to cartridge, instead of being DD64 title.

Absolutely! That's a great point.

For those who haven't seen the Ocarina of Time Beta project yet: Around half the early dungeons (and other areas) from OoT were datamined a few years back and some really cool people put them into a playable state. These early dungeons and areas are often way larger in scope than the final product, due to being on the N64 DD (which had larger cartridge sizes than the normal N64). I hope Nintendo will implement some of these things in the remake. The early version of Hyrule field is really large, for example. The Water Temple was huge in its early form. And there were areas that were cut from the final product due to space constraints.

Edit: The project I was referring to is called "Space World 97 experience" and it's absolutely fascinating.



Leynos said:

It got the best remake. Breath of the Wild. It was everything Nintendo wanted to do in 3D with Zelda since N64. What they should do is Give Oracle and Seasons the LA Remake treatment. I find it funny in 2026 still people wanting "realistic" Zelda and that ugly Wii U demo. Such a mid 2000s mindset.

Every time I hear "Zelda remake" now, that is what I'm hoping for. The Oracle twins deserve more love.

curl-6 said:
JackHandy said:

If it makes inventory easier, it makes the game easier. And the reason you don't think it's inherently wrong is probably due to perspective. Remember, the harder you struggle to overcome a goal, the more rewarding and fulfilling it'll be when you finally overcome it. Your brain literally releases more dopamine and other "reward" drugs in proportion to the challenge.

So regardless of preference, your feeling of accomplishment will diminish whether you notice it or not. You will not get the same level of enjoyment out of it. It will feel more hollow, and there's nothing you can do about it because it's biology.

It's one of the reasons why we all jumped around in our living rooms as kids when we beat NES games. It was a real feat. No quality of life enhancements. No internet. Homemade maps, tips from our friends... it meant something, and so you felt like you won the lottery.

Actually no, I don't get any kind of reward or fulfillment from inconvenient interfaces, it's just a needless hassle.

I grew up with the SNES and N64, I played Ocarina as a kid in 1998 and I loved it, but due to it being an early pioneer of its kind, some aspects of it just don't hold up and there's nothing wrong with improving them.

There are some old school JRPGS like Phantasy Star 2 and Tales of Phantasia that I'm glad that I beat and had a real sense of accomplishment for doing so, but I will never again touch with a 10-foot pole because of outdated concepts such as maze-like dungeons, random battles every few seconds and worst of all, mandatory grinding.

They were "hard" in the sense that they essentially gated you off from progressing the game in the form of checkpoint bosses that required you to grind your party up to a certain level to beat them. Grinding up to get the necessary levels (and therefore stats and spells) wasn't "hard" in the sense of a challenge; it was just tedious. I still remember spending about two hours a day, nearly every day, for almost a month just walking around in circles in PS2 to get strong enough to beat the penultimate boss, then doing the same thing for the final boss. Those bosses were still tough when I finally got my party strong enough; I just wish the game was balanced to make them just as tough without me having to spend all of that extra time to beat them. The feeling of accomplishment would have been just as strong.

I will never touch that game again in its original form. The SEGA Ages version on Switch adds QoL features that lets you turn off random battles if you just want to explore and toggle the amount of experience you receive per battle so you can keep up without needing all of the mindless grinding. I've considered playing that version.

So no, QoL doesn't necessarily mean "easier" or "less fun". QoL can just as easily mean "less frustrating/boring/a waste of your time".



Louie said:

I would love for them to bring back some of the beta stuff and mysteries that were lost during the development of the original OoT. Ocarina is a game with a lot of mysteries surrounding it. They scrapped many ideas, the game underwent many stages of development. And a lot of this has been documented or was preserved via data leaks and stuff. It's pretty obvious that Nintendo had to scale down their ambitions for OoT in many ways because of the limitations of the N64. I would love to see some of these things brought back. The medallions, the light temple, the Triforce, scrapped locations (like the underground section that would've lead to death mountain), etc. There's a rather large community of OoT fans who would be excited for stuff like this.

There are two ways that could be incorporated.

As an option from the start of the game with a more purist gameplay mode as an option. Or it could be a second quest but there already is a Master Quest for Ocarina of Time. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.