HoloDust said:
Yeah, seems they had to scale down a lot of things when they decided to move OoT to cartridge, instead of being DD64 title. |
Absolutely! That's a great point.
For those who haven't seen the Ocarina of Time Beta project yet: Around half the early dungeons (and other areas) from OoT were datamined a few years back and some really cool people put them into a playable state. These early dungeons and areas are often way larger in scope than the final product, due to being on the N64 DD (which had larger cartridge sizes than the normal N64). I hope Nintendo will implement some of these things in the remake. The early version of Hyrule field is really large, for example. The Water Temple was huge in its early form. And there were areas that were cut from the final product due to space constraints.
Edit: The project I was referring to is called "Space World 97 experience" and it's absolutely fascinating.







