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curl-6 said:
JackHandy said:

... which make the game easier to beat lol.

Manually pausing to change items or being limited in how many you can quickly access doesn't really make the game harder though, it's just a bit of a needless chore, nothing is lost by streamlining this. Improving the camera system would also be a QoL system along these lines.

I'd also contend that there is nothing inherently wrong with making something "easier to beat" in terms of making it just being more convenient and intuitive to play. This isn't 1998, a lot of lessons have been learned since then in how to makes games play more fluently.

If it makes inventory easier, it makes the game easier. And the reason you don't think it's inherently wrong is probably due to perspective. Remember, the harder you struggle to overcome a goal, the more rewarding and fulfilling it'll be when you finally overcome it. Your brain literally releases more dopamine and other "reward" drugs in proportion to the challenge.

So regardless of preference, your feeling of accomplishment will diminish whether you notice it or not. You will not get the same level of enjoyment out of it. It will feel more hollow, and there's nothing you can do about it because it's biology.

It's one of the reasons why we all jumped around in our living rooms as kids when we beat NES games. It was a real feat. No quality of life enhancements. No internet. Homemade maps, tips from our friends... it meant something. Nay... it meant everything.