| Leynos said: It got the best remake. Breath of the Wild. It was everything Nintendo wanted to do in 3D with Zelda since N64. What they should do is Give Oracle and Seasons the LA Remake treatment. I find it funny in 2026 still people wanting "realistic" Zelda and that ugly Wii U demo. Such a mid 2000s mindset. |
Every time I hear "Zelda remake" now, that is what I'm hoping for. The Oracle twins deserve more love.
curl-6 said:
Actually no, I don't get any kind of reward or fulfillment from inconvenient interfaces, it's just a needless hassle. I grew up with the SNES and N64, I played Ocarina as a kid in 1998 and I loved it, but due to it being an early pioneer of its kind, some aspects of it just don't hold up and there's nothing wrong with improving them. |
There are some old school JRPGS like Phantasy Star 2 and Tales of Phantasia that I'm glad that I beat and had a real sense of accomplishment for doing so, but I will never again touch with a 10-foot pole because of outdated concepts such as maze-like dungeons, random battles every few seconds and worst of all, mandatory grinding.
They were "hard" in the sense that they essentially gated you off from progressing the game in the form of checkpoint bosses that required you to grind your party up to a certain level to beat them. Grinding up to get the necessary levels (and therefore stats and spells) wasn't "hard" in the sense of a challenge; it was just tedious. I still remember spending about two hours a day, nearly every day, for almost a month just walking around in circles in PS2 to get strong enough to beat the penultimate boss, then doing the same thing for the final boss. Those bosses were still tough when I finally got my party strong enough; I just wish the game was balanced to make them just as tough without me having to spend all of that extra time to beat them. The feeling of accomplishment would have been just as strong.
I will never touch that game again in its original form. The SEGA Ages version on Switch adds QoL features that lets you turn off random battles if you just want to explore and toggle the amount of experience you receive per battle so you can keep up without needing all of the mindless grinding. I've considered playing that version.
So no, QoL doesn't necessarily mean "easier" or "less fun". QoL can just as easily mean "less frustrating/boring/a waste of your time".







