JackHandy said:
If it makes inventory easier, it makes the game easier. And the reason you don't think it's inherently wrong is probably due to perspective. Remember, the harder you struggle to overcome a goal, the more rewarding and fulfilling it'll be when you finally overcome it. Your brain literally releases more dopamine and other "reward" drugs in proportion to the challenge. So regardless of preference, your feeling of accomplishment will diminish whether you notice it or not. You will not get the same level of enjoyment out of it. It will feel more hollow, and there's nothing you can do about it because it's biology. It's one of the reasons why we all jumped around in our living rooms as kids when we beat NES games. It was a real feat. No quality of life enhancements. No internet. Homemade maps, tips from our friends... it meant something, and so you felt like you won the lottery. |
Actually no, I don't get any kind of reward or fulfillment from inconvenient interfaces, it's just a needless hassle.
I grew up with the SNES and N64, I played Ocarina as a kid in 1998 and I loved it, but due to it being an early pioneer of its kind, some aspects of it just don't hold up and there's nothing wrong with improving them.








