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Forums - Nintendo - GTA6 potential day 1 launch on NS2

BraLoD said:

Also, as people are mentioning NS1 games that require SD cards, the NS2 doesn't support game installation from the physical cart, right?

Even if GTA VI was there day one, it would not fit or be able to run from a NS2 cart because it's far too small and too slow, so it would need to be a GKC or a download only game, and be installed on the internal store.

The NS2 carts are much faster than NS1 carts.

Only around 2/3 as fast as the internal storage or microSD express cards, but still in the same league.

And even if the SW2 doesn't support game installation, they could fill up the cartridge and offer the rest of the data as free download... like many games on many platforms in the last decades.



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Conina said:
BraLoD said:

Also, as people are mentioning NS1 games that require SD cards, the NS2 doesn't support game installation from the physical cart, right?

Even if GTA VI was there day one, it would not fit or be able to run from a NS2 cart because it's far too small and too slow, so it would need to be a GKC or a download only game, and be installed on the internal store.

The NS2 carts are much faster than NS1 carts.

Only around 2/3 as fast as the internal storage or microSD express cards, but still in the same league.

And even if the SW2 doesn't support game installation, they could fill up the cartridge and offer the rest of the data as free download... like many games on many platforms in the last decades.

Final Fantasy VI Rebirth is already reported to be a GKC because it needed to run from the internal storage, as the cart would be too slow to run it.

It was designed with the PS5 in mind, which internal SSD or compatible SSD need to reach 5.5GB/s.

NS2 internal storage is supposed to reach up to 2GB/s and SD Express cards are much slower than that at 900MB/s tops.

We still don't know how fast can the NS2 carts run at but some forums online are suggesting only around 250MB/s (said to be able to reach 400MB/s by some but only tested up to 220MB/s as I was able to find online) based on some tests made last year.

There is no way GTA VI even if it could fit in a cart be able to run from it in any capacity. It would 100% be running directly from the much faster internal storage, like FF7 Rebirth is in the words of its own director.

Last edited by BraLoD - 14 hours ago

I would imagine a PC port is a much higher priority for Rockstar than a Switch 2 port.



Chrkeller said:
firebush03 said:

Question: How would NS2 fare against Xbox Series S? I’m not informed on CPU/GPU with these consoles, wo I’m curious if you might know. My guess is that if Rockstar can get the game running on XBSS, then there should be no reason they wouldn’t be able to tweak a few things to get it functional on NS2… though who am I to say.

I don't have a Series S and buy most games on PC, but the S2 holds up fairly well.  The S2 can cut resolution drastically, RE9 is 540p, which saves a bunch of resources while the Series S has to natively run at 720p.  DLSS has closed the gap quite a bit.  Having said that, I believe Cyber on the Series S has full NPCs/cars while the S2 version has about half.  

I would expect GTA6 to be similar.  Cut the resolution significantly, use DLSS for an acceptable picture, then cut NPCs as needed, while the Series S probably will have way more NPCs, but overall fidelity will be similar.  Personal opinion and acceptability.    

edit

the other aspect is the Series S, on paper, is quite a bit more powerful, but xbox is flailing.  Meaning the Series S has afterthought ports, while the S2 seems to be getting customization, that goes a long way to close the gap as well.  If people customized Series S ports, which they don't, the Series S would outclass the S2 by a significant margin.  But again, nobody is bothering with focusing on the Series S, and rightfully so.  

Overall, between DLSS and lack of customization on the Series S, the gap isn't that large; or at least not as large as it should be.

Absolute untrue that series s dont have same customisation as switch 2. It uses same api as series x.



JackHandy said:
PortisheadBiscuit said:

Kinda hard to believe, but if they do somehow pull it off, it definitely shakes things up.

It would just be a black eye on Nintendo because it would run like &^*^ and every Youtube channel on earth would be screaming about it 24/7. It would be like Metroid Prime 4 times ten. Not at all good promotion.

Bs. It will be only portable system with game. Look at all diferambs of Resident evil. Also whats wrong with Metroid? Its superb looking and performing game.



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Dante9 said:
Chrkeller said:

As a PC gamer 60 fps is acceptable but very lacking.  120 fps cruches 60 fps and is my default.  Console gamers can keep not caring, but 120 fps will be the next big thing for them, they just dont know it yet.  

It will be funny watching the diminishing returns crowd get super excited about the S2 pro or S3.  

Edit

I also find it dumb when console gamers claim diminishing returns when their hardware cant even do basic ray tracing well, when path tracing is a huge jump.  

Look, I don't even know what framerate I'm running in games, your holy numbers don't mean anything to me. And I don't play FPS games, so it matters even less. Sure, there have been games sometimes that actually felt a little stiff to operate, I guess that meant the framerate was bad. I haven't really experienced that kind of slowness since the PS3, so it's not an issue for me and I bet it's not an issue for most console gamers.

It seems to be true that people perceive this kind of thing differently, some are more sensitive to framerate than others. We might be in the opposite ends of the spectrum. Or I would have to have both versions running in front of me at the same time to see the difference. Every platform is so good nowadays. You watch Digital Foundry comparison videos and it mostly feels like geeks nitpicking over random pixels.

Can we just say that PC gamers are happy, console gamers are happy, everybody is happy and leave it at that? Maybe I missed what the original spat was about here, sorry if that's the case.

I use to make the same claims and have the same opinions about frame rates... until my kid wanted me to download Fall Guys for my Switch 1 so we could play together. I was new to the game, which didn't help, but you would have thought I was a new gamer period. I sucked so bad at it. Like, eye-brow-raisingly bad. I had no idea why until I decided to download it and play it on my PS5. The difference was night and day, and I'm not talking about visuals. The doubling of the frame rate literally doubled my skills, if not tripled them. Just from the frame rates being added.

So I am now a believer. I will still play retro games with low frame rates, but modern ones? I look for the versions with the highest rates. Anything else is just handicapping me.



BraLoD said:
firebush03 said:

Nate claims Rockstar is really fighting for an NS2 release, and RDR’s NS1 release definitely seems to me like Rockstar was testing the waters.

I mean, if they "really fighting" for it, sounds like it's quite the hard task.

Why not focus to get PC day 1 instead? The first month on PC is likely to sell more than it'll do in it's lifetime on a NS2 version, the audience is not there.

I saw people here saying people don't care about graphics but they definitely do for GTA VI, it's literally positioning itself to be the best looking open world game ever, I really can't see how many people would choose a NS2 version over any other out there.

We just saw Cyberpunk on its release year on NS2 loosing to PS5 easily evem while it has already sold an insane ammount on Playstation for years.

If it is already going to have a PC version day one too, then sure, trying to get it also on NS2 would be a plus

Consoles first. And big hello to pc gamers. They deserve it as worst gaming community by far.



borisr said:
Chrkeller said:

I don't have a Series S and buy most games on PC, but the S2 holds up fairly well.  The S2 can cut resolution drastically, RE9 is 540p, which saves a bunch of resources while the Series S has to natively run at 720p.  DLSS has closed the gap quite a bit.  Having said that, I believe Cyber on the Series S has full NPCs/cars while the S2 version has about half.  

I would expect GTA6 to be similar.  Cut the resolution significantly, use DLSS for an acceptable picture, then cut NPCs as needed, while the Series S probably will have way more NPCs, but overall fidelity will be similar.  Personal opinion and acceptability.    

edit

the other aspect is the Series S, on paper, is quite a bit more powerful, but xbox is flailing.  Meaning the Series S has afterthought ports, while the S2 seems to be getting customization, that goes a long way to close the gap as well.  If people customized Series S ports, which they don't, the Series S would outclass the S2 by a significant margin.  But again, nobody is bothering with focusing on the Series S, and rightfully so.  

Overall, between DLSS and lack of customization on the Series S, the gap isn't that large; or at least not as large as it should be.

Absolute untrue that series s dont have same customisation as switch 2. It uses same api as series x.

I'm talking about software optimization, not hardware.  Swing and miss.



“Consoles are great… if you like paying extra for features PCs had in 2005.”

I don't know anything about this leaker and generally don't keep in tune with Rockstar news so I can't really comment on that, but as maybe some might remember in May 2024 Nintendo purchased the "port studio" Shiver Entertainment (the team that ported Hogwarts Legacy and MK1 to Switch 1, WWE to Switch 2). Their stated goal was to bring "high end ports" to the Switch/Switch 2 consoles.

Nintendo also handled publishing of the retail version of GTA Trilogy on Nintendo Switch I believe.

I dunno, but maybe Nintendo offered to fund and provide a dev studio for the port, which then makes the whole "surely they'd port to PC first!" thing moot. 

EDIT: Just to add, apparently one of the employees at Shiver Entertainment posted on their work bio that they have been working on a "AAA game" port for the Switch 2 (post WWE) which is a proprietary engine with no previous implementation (on Switch 2), the engine "had to be built from the lowest level onwards". Well GTA6 would fit that as it uses a proprietary engine that isn't on the Switch 2 (RAGE 9 engine). Now that could mean any number of titles, but it would fit GTA6 as well (AAA game, proprietary engine, etc.). 

Last edited by Soundwave - 11 hours ago

The thing is, less graphically advanced versions of games can still have a reason to exist.

The Xbox Series S version of GTA6 will be graphically worse than the PS5 and Series X versions, yet it still brings the game to players who would otherwise not be able to play it. Heck, the base PS5 version will be inferior to the PS5 Pro and eventual PC versions, yet tens of millions of people will still play that version.

If it's not for you, that's perfectly valid. Most people will end up playing the game on PS5 and eventually PC, naturally. But there are people who aren't really fussed by lesser graphics and either prefer portability or only have a Switch 2, so there would be a valid reason for a Switch 2 version to exist.

Now, as to whether it does indeed exist, I'm not so sure; rumors are a dime a dozen and many don't pan out. We'll just have to wait and see.