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Chrkeller said:

With Cyber, NPCs were cut way down. I suspect, if GTA6 hits the S2, it will be the same case. Just half of the NPCs, cars, etc. And probably much shorter draw distance as well. Cutting the NPCs down should help with the CPU constraints.

Question: How would NS2 fare against Xbox Series S? I’m not informed on CPU/GPU with these consoles, wo I’m curious if you might know. My guess is that if Rockstar can get the game running on XBSS, then there should be no reason they wouldn’t be able to tweak a few things to get it functional on NS2… though who am I to say.