I don't like excluding games because of their stories, because I think stories have great power for creating atmosphere. I really liked the desperate atmosphere of Final Fantasy XIII when I first played it, although I guess a part of the atmosphere was also coming from the lore, largely told via text excerpts. Final Fantasy X is another game where I feel like atmosphere was largely created by the story.
But if we're excludies stories, there are still some worth mentioning. Ico comes to mind. I still haven't finished that game, but I remember it having a really strong atmosphere. I look forward to finishing it one day, but I don't know when that's going to be in practice. Oblivion felt absolutely magical with its open world than in the day, although a part of that might have been how new it was to me at the time. Since then, open worlds have become much more common. That said, I still suspect Oblivion genuinely had its magic as well. That sense of exploration and a living world just were something else ands probably still are there to an extent.
Othern than those, I'm not sure there's much worth mentioning among the games I'm familiar with. Based on my experience, strong atmosphere, at least without a strong connection to the story, just isn't all that common in games.