curl-6 said:
If this was an option, you'd still have third parties cheaping out and deciding that even the $6 it would cost them for a MicroSD card was a corner they could cut. It's the publisher's call how a game is delivered and many have shown that even when presented with options they will choose the cheapest one even if it's bad for the consumer, as we saw in the myriad of code-in-a-box releases or games only half on the card on Switch 1. Rol is correct; this is on third parties. |
Keep in mind these are consumer drives with extra retail markup on top.
Keep in mind these are 128GB drives, not smaller, cheaper 64GB drives. I used 128GB as an example of how much room there is monetarily wise for developers/publisher to maneuver.
So far I haven't seen any developers use carts as an installation media, but rather a streaming media, which tells me it's a Nintendo policy or restriction.
Nor have I seen evidence that developers are setting aside a chunk of NAND in the Switch 2's internal memory as a cache to obfuscate the cart speed issues.
| IcaroRibeiro said: 1) Some games simply don't need the current only card option which is a expensive 64GB unit. A game that only has 12GB compressed has no reason to be on a 64GB card. In this case we are simply paying more money to use a unnecessary media. This is the case for Nintendo own first party games as well, in fact for the majority of their first parties |
Carts are forwards/backwards compatible with Switch 1/Switch 2.
| dane007 said: You are forgetting that star wars outlaws dev said that the physical catridge was too slow to stream the game textures compared to the switch 2 internal SSD which is why they use gkc. It's not all about the game being too big cause star wars outlaws was only a 20gb game. Ff7 remake has already been compressed from he PS5 version which was over 100gb. To 89 for switch 2. The game has a lot fo CGI from memory and pre rendered cutscenes which is why the game is big in size. |
Switch 2 has a very flexible media encoding/decoding block, they could use a highly compressed HEVC encode of the CGI clips to reduce file sizes and retain quality.
As for the cart speed, whilst that is potentially an issue...
StarWars Outlaws runs fine on a PC SSD which caps at about 500MB/s which is about the same speed as a Switch 2 cart, the issue isn't so much transfer rates, but IOPS... And the easy work around for that is for a cache on the Switch 2's internal drive or to install the game.
In saying that, StarWars Outlaws will run on a PC HDD, some quality textures won't load-in however, but it shares the same issues that Cyberpunk 2077 otherwise would, which also runs fine on a Switch 2 cart.
RolStoppable said:
Did Cyberpunk 2077's physical version on Switch 2 have massive texture streaming problems? |
It factually runs better than the Playstation 4 Pro and Xbox One X.
--::{PC Gaming Master Race}::--











