| RolStoppable said: The easiest and best solution would be that third parties compress the data and put the whole game on a proper game card. |
There are 3 separate issues to be adressed here:
1) Some games simply don't need the current only card option which is a expensive 64GB unit. A game that only has 12GB compressed has no reason to be on a 64GB card. In this case we are simply paying more money to use a unnecessary media. This is the case for Nintendo own first party games as well, in fact for the majority of their first parties
2) Nintendo decision for not allow installing games inside the storage is simply strange. Instead of letting consumers put more money on storage when we feel fit we need to instead put more money on every true physical game purchase (even the ones we don't need as per point 1). If I buy 20 physical games (true physical games not GCK), and each is 10 USD more expensive it's already 200 USD
This is the price of 1TB SSD express card, which can store up to 16 64 GB games (actually more since most of those games are smaller than 64 GB)
3) Compression do not work by magic. Some games can be compressed to work on 64GB, but it won't work forever. Cyberpunk could be compressed to 59 GB (it's the size of Xbox edition), compared to its 102 GB from PS4 version. But FF VII Rebirth is 88 GB on Steam Deck (already reduced from the original 145GB+) so unless they really reduce game quality I can't see how they could fit.







