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curl-6 said:

If this was an option, you'd still have third parties cheaping out and deciding that even the $6 it would cost them for a MicroSD card was a corner they could cut.

It's the publisher's call how a game is delivered and many have shown that even when presented with options they will choose the cheapest one even if it's bad for the consumer, as we saw in the myriad of code-in-a-box releases or games only half on the card on Switch 1.

Rol is correct; this is on third parties.

6 USD would be for 128 GB cards, no games on Switch 2 currently would need it except maybe the upcoming RE Village

Micro SD card options for storage would cost less than 6 USD. Smaller SD cards (16 GB, 32 GB) that can fit smaller games would cost just a bit more than Blue Rays

In 2017, a 32 GB Switch was reportedly 60% more expensive than a standard PS4 Blue Ray. It was more expensive, but not a point of being prohibitive that's why 92% of Switch 1 games are in fact on cards 

The issue here is third parties don't have options other than 64GB cards they don't need, hence this GCK galore we are seeing early this gen