By using this site, you agree to our Privacy Policy and our Terms of Use. Close

That's what you think but they didnt

 They even showed the difference in read speeds. Remember star wars outlaws prior to switch 2 is an only next gen game..the game engine was updated to work with series s,x and ps5 SSD in mind. 

All of them have SSD speeds far greater then switch 2 catridge speeds and switch 2 internal.  Therefore they are not wrong. Even digital foundry tested it out and the devs weren't lying. People have to accept that Nintendo made a mistake here when they designed the switch 2.  It's not always the devs faultm

olStoppable said:

dane007 said:

You are forgetting that st

ar wars outlaws dev said that the physical catridge was too slow to stream the game textures compared to the switch 2 internal SSD which is why they use gkc. It's not all about the game being too big cause star wars outlaws was only a 20gb game. 

Ff7 remake has already been compressed from he PS5 version which was over 100gb. To 89 for switch 2. The game has a lot fo CGI from memory and pre rendered cutscenes which is why the game is big in size.

The Star Wars developer lied.