You are forgetting that star wars outlaws dev said that the physical catridge was too slow to stream the game textures compared to the switch 2 internal SSD which is why they use gkc. It's not all about the game being too big cause star wars outlaws was only a 20gb game.
Ff7 remake has already been compressed from he PS5 version which was over 100gb. To 89 for switch 2. The game has a lot fo CGI from memory and pre rendered cutscenes which is why the game is big in size.
RolStoppable said:
The easiest and best solution would be that third parties compress the data and put the whole game on a proper game card.
What annoys me the most about this recurring discussion is that so many of you start with the premise that third parties cannot possibly do the above and therefore we must think about multiple extra steps to arrive at a better solution than what third parties are doing now, yet this new solution is still tremendously inferior to doing it the right way.
Yes, a Switch 2 game card is more expensive to produce than a Switch 1 card , so this necessitates that Switch 2 owners are willing to pay more for games now. This may sound like a risky situation for third parties, but this potential problem was already solved before it could become a problem. Nintendo themselves raised their own game prices and set the new standard to accomodate for the higher production costs of Switch 2 game cards. |