curl-6 said:
If this was an option, you'd still have third parties cheaping out and deciding that even the $6 it would cost them for a MicroSD card was a corner they could cut. It's the publisher's call how a game is delivered and many have shown that even when presented with options they will choose the cheapest one even if it's bad for the consumer, as we saw in the myriad of code-in-a-box releases or games only half on the card on Switch 1. Rol is correct; this is on third parties. |
And look no further than Capcom's recurring releases fiascos of their Megaman Collections.
Despite the fact they could've gone with quite the small cartridge size, they still freaking opted for a partial download of games that were only a few MB big.
If this is the kind of cutting corners we're speaking here, even OP's solution wouldn't pass on their boards as viable.
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