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Forums - Sales - Is it possible for Clair Obscur to outsell Final Fantasy XVI?

Tagged games:

 

Is it possible?

Yes, I think it will 31 56.36%
 
Maybe, I'm not sure 18 32.73%
 
No, not possible at all 6 10.91%
 
Total:55
zero129 said:
Kyuu said:

Bruh, who believed that? Did you read my post?

Bro go watch the making off video. Your kidding yourself if you think this game costed anywhere near what an FF game would cost. Its just silly to be even arguing this..

And I'm asking you who is "arguing this". You gotta be trolling or drunk or both lol.



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Kyuu said:
zero129 said:

Maybe so since its the better game imo and im pretty sure many others by now but thats all opinions.

Facts is this game costing less to make and market means 2 million sales at 50 is worth more then 5 million sales at 70 when the other game cost more to make and market thats not opinion. Plus this game still isnt done selling yet.

False. Until we know how much these games cost their publishers to make and market, we're just guessing.

Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money).

Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money).

So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point.

I forgot to factor in the "Unreal Engine" fee btw. From what I understand, Clair Obscur's team has to pay an extra 5% fee to EpicGames in addition to the 30% fee paid to platform holders.

Also, it turns out FF16 only cost $59 million to develop, not counting marketing which Sony helped with.

Last edited by Kyuu - on 14 May 2025

10 million Lifetime. I knew once it became one of my favourite games of all time that influencers would also feel the same and they are now starting to talk about this game in that way. GtA6 is gone out the year and this is gonna win many awards and be talked about for years to come, as long as it's ported to newer systems of the 10th gen it's going to have insane legs and indeed people who don't play turn based gamed are saying just that, trying it and loving it. Games hype levels are off the charts and it isn't going to fade. If Desth Stranding can top 20 million, a game made for no one but sold on hype alone, one of the hardest sells of all time in gaming then this can top 10 million. 

And to someone's post above. Profit on this games means a lot more to a smaller team than profit to SE. I still reckon they'll see more profit when said and done but FF16 underperformed by SE standards and that money means less to them than what Sandfall is reviewing now. Sandfall will be able to do a lot more with their new found funds. 

Last edited by LegitHyperbole - on 14 May 2025

Kyuu said:
Kyuu said:

False. Until we know how much these games cost their publishers to make and market, we're just guessing.

Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money).

Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money).

So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point.

I forgot to factor in the "Unreal Engine" fee btw. From what I understand, Clair Obscur's team has to pay an extra 5% fee to EpicGames in addition to the 30% fee paid to platform holders.

Also, it turns out FF16 only cost $59 million to develop, not counting marketing which Sony helped with.

Impressive if true but where did you get that info? 

I saw a reddit post with the same suggestion and this as a source:
https://www-yomiuri-co-jp.translate.goog/economy/20230106-OYT1T50123/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=el

,...but that should be taken with a mountain of salt. Firstly the source simply says the games budget exceeds 10billion yen, not that it is 10billion yen. Secondly we can't vouch for the source and just like the article about FF16 only selling 3.5m we shouldn't take the word of any analyst, who maybe just done their own base calculation on team size and gave a bare minimum cost to throw into the article. 




Otter said:
Kyuu said:

I forgot to factor in the "Unreal Engine" fee btw. From what I understand, Clair Obscur's team has to pay an extra 5% fee to EpicGames in addition to the 30% fee paid to platform holders.

Also, it turns out FF16 only cost $59 million to develop, not counting marketing which Sony helped with.

Impressive if true but where did you get that info? 

I saw a reddit post with the same suggestion and this as a source:
https://www-yomiuri-co-jp.translate.goog/economy/20230106-OYT1T50123/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=el

,...but that should be taken with a mountain of salt. Firstly the source simply says the games budget exceeds 10billion yen, not that it is 10billion yen. Secondly we can't vouch for the source and just like the article about FF16 only selling 3.5m we shouldn't take the word of any analyst, who maybe just done their own base calculation on team size and gave a bare minimum cost to throw into the article. 


I skimmed through the Reddit thread and another article on the internet (the link provided on Reddit didn't work on my mobile browser so I thought it was broken. Your link works on my PC). I didn't notice anyone challenging the figure until I read your comment, so I assumed it's accurate.

Looks like the source is Hideki Yasuda, the same bullshit analyst who lied about 3.5 million figure then apologized. But he seems to be referring to Japanese AAA development in general exceeding 10 billion yen, and not FF16 in particular. So basically it's a nothing burger and all we can do is speculate again.



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Given it's chart performance the last week, safe to say it will outsell all recent Final Fantasys. This kind of chart run always results in a 10m seller LT



zero129 said:
Kyuu said:

False. Until we know how much these games cost their publishers to make and market, we're just guessing.

Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money).

Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money).

So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point.

Well then thats your opinion like i said. if you want to believe that a 30 person team plus some extras cost as much as an FF game with 1000's of devs and massive marketing campaigns thats your opinion.

But... The very quote you replied to is comparing (sales revenue - development costs), not just the raw development costs.

They even use a much smaller development cost for Claire, they even made up a ridiculous scenario where Claire cost ZERO to make.

If the best you can come up with is a reply so disjointed that it makes look like you're replying to the wrong person, you should just take the L.



Great little doc on the team and the early game development. Must watch. 



It's nearly there already. This is madness. Game might be a 10 million seller yet. Being pessimistic at 45 euro price with disvounts, on game sales alone and not game pass they've made 105 million profit but likely way more. They can now budget their next title at Ubisoft level. 



LegitHyperbole said:

It's nearly there already. This is madness. Game might be a 10 million seller yet. Being pessimistic at 45 euro price with disvounts, on game sales alone and not game pass they've made 105 million profit but likely way more. They can now budget their next title at Ubisoft level. 

If you're referring to the 3.5M number for FF16 for the target than that number was misquoted and inaccurate. The analyst already apologized for his estimate. SE never confirmed the 3.5M number at all that he reported. The only thing SE has ever said was the initial 3M after 4 days announcement back at launch. So FF16 is definitely way past this number. How much?  That remains to be seen but Clair Obscur is not nearly there yet. Some more information is needed to access that.

Analyst apologises for mistakenly claiming Final Fantasy 16 sold 3.5m copies : r/CharacterActionGames