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Kyuu said:
Kyuu said:

False. Until we know how much these games cost their publishers to make and market, we're just guessing.

Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money).

Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money).

So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point.

I forgot to factor in the "Unreal Engine" fee btw. From what I understand, Clair Obscur's team has to pay an extra 5% fee to EpicGames in addition to the 30% fee paid to platform holders.

Also, it turns out FF16 only cost $59 million to develop, not counting marketing which Sony helped with.

Impressive if true but where did you get that info? 

I saw a reddit post with the same suggestion and this as a source:
https://www-yomiuri-co-jp.translate.goog/economy/20230106-OYT1T50123/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=el

,...but that should be taken with a mountain of salt. Firstly the source simply says the games budget exceeds 10billion yen, not that it is 10billion yen. Secondly we can't vouch for the source and just like the article about FF16 only selling 3.5m we shouldn't take the word of any analyst, who maybe just done their own base calculation on team size and gave a bare minimum cost to throw into the article.