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Kyuu said:
zero129 said:

Maybe so since its the better game imo and im pretty sure many others by now but thats all opinions.

Facts is this game costing less to make and market means 2 million sales at 50 is worth more then 5 million sales at 70 when the other game cost more to make and market thats not opinion. Plus this game still isnt done selling yet.

False. Until we know how much these games cost their publishers to make and market, we're just guessing.

Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money).

Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money).

So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point.

I forgot to factor in the "Unreal Engine" fee btw. From what I understand, Clair Obscur's team has to pay an extra 5% fee to EpicGames in addition to the 30% fee paid to platform holders.

Also, it turns out FF16 only cost $59 million to develop, not counting marketing which Sony helped with.

Last edited by Kyuu - on 14 May 2025