Kyuu said:
False. Until we know how much these games cost their publishers to make and market, we're just guessing. Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money). Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money). So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point. |
I forgot to factor in the "Unreal Engine" fee btw. From what I understand, Clair Obscur's team has to pay an extra 5% fee to EpicGames in addition to the 30% fee paid to platform holders.
Also, it turns out FF16 only cost $59 million to develop, not counting marketing which Sony helped with.
Last edited by Kyuu - on 14 May 2025







