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Otter said:
Kyuu said:

I forgot to factor in the "Unreal Engine" fee btw. From what I understand, Clair Obscur's team has to pay an extra 5% fee to EpicGames in addition to the 30% fee paid to platform holders.

Also, it turns out FF16 only cost $59 million to develop, not counting marketing which Sony helped with.

Impressive if true but where did you get that info? 

I saw a reddit post with the same suggestion and this as a source:
https://www-yomiuri-co-jp.translate.goog/economy/20230106-OYT1T50123/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=el

,...but that should be taken with a mountain of salt. Firstly the source simply says the games budget exceeds 10billion yen, not that it is 10billion yen. Secondly we can't vouch for the source and just like the article about FF16 only selling 3.5m we shouldn't take the word of any analyst, who maybe just done their own base calculation on team size and gave a bare minimum cost to throw into the article. 


I skimmed through the Reddit thread and another article on the internet (the link provided on Reddit didn't work on my mobile browser so I thought it was broken. Your link works on my PC). I didn't notice anyone challenging the figure until I read your comment, so I assumed it's accurate.

Looks like the source is Hideki Yasuda, the same bullshit analyst who lied about 3.5 million figure then apologized. But he seems to be referring to Japanese AAA development in general exceeding 10 billion yen, and not FF16 in particular. So basically it's a nothing burger and all we can do is speculate again.