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zero129 said:
Kyuu said:

False. Until we know how much these games cost their publishers to make and market, we're just guessing.

Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money).

Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money).

So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point.

Well then thats your opinion like i said. if you want to believe that a 30 person team plus some extras cost as much as an FF game with 1000's of devs and massive marketing campaigns thats your opinion.

Bruh, who believed that? Did you read my post?