zero129 said:
Kyuu said:
False. Until we know how much these games cost their publishers to make and market, we're just guessing. Assuming Clair Obscur cost $20 million to develop/market: 2 million copies would have made $70 million. Profit = $50 million (plus GamePass inclusion money). Assuming FF16 cost $100 million: 5 million copies (average price $60) would make $210 million. Profit = $110 million (plus Sony's money). So even if Clair Obscur cost ZERO $ to develop and market, FF16 at 5 million would be a lot more profitable. Also, FF16 will generate more profit per copy sold past the breaking even point. |
Well then thats your opinion like i said. if you want to believe that a 30 person team plus some extras cost as much as an FF game with 1000's of devs and massive marketing campaigns thats your opinion. |
Bruh, who believed that? Did you read my post?