curl-6 said:
Cutting back and making less extravagant games like Stellar Blade is the smart play, yeah. Unfortunately, it seems much of the Western AAA sphere would rather run their business into the ground than scale back their games, and the result is the mass layoffs we're seeing, as well as games releasing in a technically poor state because they're either poorly optimized, push the hardware too hard, or both. |
If Ubisoft goes in the ground the suits will have to take a look, dissect it and figure out exactly what you said. It'll take a massive disaster or serious financial woes for themselves to get them to pay attention to what we are experiencing right now with their games. I think the turning point will come soon enough cause it feels like the industry is at breaking point and casuals are only putting their money it the most highly aggregated games while skipping and attacking anything that releases with a mild touch of "DEI" cause they subconsciously want to save the money in their wallets cause of the cost of living around the world. Reality hopefully will just bite them into repositioning and not tare down everything completely.
Unfortunately, this means that they may scale back on things that actually matter too like destructible environments and little details but I suppose the latter comes from TLC when a dev team are enjoying their work.