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I think the reason some people see the base PS5 as an improvement and not a step back is I was on the PS4 PRO last gen enjoying really well done performance modes with reasonable upscaling targets while preserving image quality. I now game further back from my screen at ten feet to allievate the image quality loss and fuzz/oily looks in some games and loose some immersion because of it. Ten feet from my 50 inch as apposed to 6 or 7 feet before. Many of the base ps5 games are just a step back from what the pro was doing and even the quality modes have choppier 30fps, they only started getting really choppy on PS4 PRO with cross gen and stuff like Ragnorok and Forbidden West became unplayable cause the smooth 30 games became a thing of the past. Imagine my surprise to find that smooth 30 on base PS5 went away to apart from a few devs who managed to keep the choppieness out without PP, like remedy with Alan Wake 2. That game should be the goal for all devs with 30 FPS and replicated to how they achieved it or balanced modes at 45 like Stellar Blade. I just don't understand why they all look like 24 FPS now and have uneven pacing on frames to make them feel chopper than 30fps from last gen, perhaps it's that unevenness and the inability to set a clear goal where the fps is taken into account before the viduals, gotta have the prettiest game at any cost even if only 30% of people will use it and post on social media with photo modes of how beautiful it is. Maybe unlock your photo mode to the highest quality possible and get the best of both worlds. 


Rant over. I'm very irritated by this topic. 😤 PS5 PRO is the true next gen machine and we plebs who won't pay over 500 for our consoles will get these stripped back versions of games from now on.