HoloDust said:
Point is in great art - first painting is hyperrealism, so technically "best" when it comes to pure technique, yet utterly bland and uninteresting. Some devs have figured this out (like Guerilla with Horizon), so they are combining tech and art to a great success, but most are still chasing "photorealistic" dragon and waste most of the tech progress on trivial things. |
I agree completely. This is why I think Ghost of Yotei and GTA6 will be great looking games, both take a philosophy of art first. GTA5 had the make everything look like a post card design philosophy and that worked to great success, not technically masterful but a masterpiece in where they put resources and vontinued thisbwith RDR2 and evolving adding in dynamic weather effects and siutataional effects like a sun rise through a low lying fog while keeping that, make every scene from as many angles as possible look as interesting as a postcard.
Ghost Of Tsushima is just on another level using the tech for partical effects and details like flowing grass and lots of grass and stuff on screen. Yotei I assume will look like one of these painting you posted, perhaps better with more vibrant colour and stuff like longer vegetation. The scene in the demo where the horses are running in the long grass gives me hope we will see something magical.