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LegitHyperbole said:
curl-6 said:

Devs don't have infinite money, time, or manpower. Optimizing for 60fps takes a ton of extra work and devs are stretched to the limits already with the pursuit of high end graphics. It's just not sustainable to make every game run at 60fps, and push cutting edge tech, and be 50 hours long, and have hours of cinematic cutscenes, etc, etc.

The AAA model is just no longer sustainable unless you're COD, GTA, or some other gigaton brand.

Well the cut back. Stellar Blade aimed perfectly for what it wanted and hit the mark, same with Alan Wake 2 and a few others. It shouldn't be that hard to aim for something of quality. Sekiro still looks great mostly cause the image quality is so good. Elden Rings PS4 release looks great at 60. Many games from last gen were 60 and the image quality was fine and file sizes were for the most part manageable. Stop chasing small details that no one will notice over holding the game together at the seams and destroying it's playability. Black Myth feels like a game you have to put on low setting cause your PC is getting old, it's atrocious and often sickening to look at. 

Cutting back and making less extravagant games like Stellar Blade is the smart play, yeah.

Unfortunately, it seems much of the Western AAA sphere would rather run their business into the ground than scale back their games, and the result is the mass layoffs we're seeing, as well as games releasing in a technically poor state because they're either poorly optimized, push the hardware too hard, or both.