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LegitHyperbole said:
curl-6 said:

Potentially a hot take, but trying to make very game run at 60fps on consoles isn't worth it, you just end up with shitty image quality in a lot of games, while severely limiting what you can do in terms of physics, simulation, and scope.

Then try to make 30 as smooth as possible like last gen. So very few games have a smooth 30 in the 9th gen, Alan Wake 2 and a small few other games. People complain of Bloodborne but it's so much better than games like Wu Kong or Spiderman 2 where 30 is just a sideshow. If Alan wake can do it and look that good then the faster games should be able to achieve it too or do a balanced mode like Stellar Blade which was just perfect, image quality was great...but I think you're wrong and it's a dev/engine/talent issue since some games can do 60 fps with no image quality issues whatsoever lile Kingdom come deliverance 2 as one recent example and that's got scope and a lit of complexity going on under the hood with NPC schedules and what not and it being open world and dynamic. Some games can also keep file sizes down with insane scope but smaller titles like Jedi Survivor or COD end up at 150 gigs. Devs just aren't coordinating their efforts well enough and need help to do so, perhaps Sony should send out teams lile they did with Stellar Blade to help the big releases streamline and not end up in these messes. 

Devs don't have infinite money, time, or manpower. Optimizing for 60fps takes a ton of extra work and devs are stretched to the limits already with the pursuit of high end graphics. It's just not sustainable to make every game run at 60fps, and push cutting edge tech, and be 50 hours long, and have hours of cinematic cutscenes, etc, etc.

The AAA model is just no longer sustainable unless you're COD, GTA, or some other gigaton brand.

Last edited by curl-6 - 10 hours ago