90 seems to be the hieght of what effects camera movement and gameplay, I know people can perceive higher than this but outside of VR, which you can tell very apparently when sonething isn't hitting above 90 cause there is a drag on your head movments, the only game I ever noticed frame rate higher than than around 60 was Minecraft in creative mode, it made the camera and movement more stable and I noticed right up to about 80s which was my goal to keep it at when modding but after 100..90is a very good cap but tbh, I' happy with 60fps on consoles, it's already more than I thought we'd have as standard and it's nice seeing it become a default.
That said, 30fps was never as bad as it is today, it's not 30fps anymore but some abomination of 30fps. Playing Bloodborne last year and it's nothing like ps5 quality mode 30fps where the camera drags or cycles between different weighted feelings, it's actually feels relatively smooth, yeah, It's a draw back all right but it's rarely going to get you killed. 30 fps these days makes me feel like I'm playing GTA Vice City and whatever the hell was wrong with that games framerate.







