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Otter said:
LegitHyperbole said:

90 seems to be the hieght of what effects camera movement and gameplay, I know people can perceive higher than this but outside of VR, which you can tell very apparently when sonething isn't hitting above 90 cause there is a drag on your head movments, the only game I ever noticed frame rate higher than than around 60 was Minecraft in creative mode, it made the camera and movement more stable and I noticed right up to about 80s which was my goal to keep it at when modding but after 100..90is a very good cap but tbh, I' happy with 60fps on consoles, it's already more than I thought we'd have as standard and it's nice seeing it become a default.

That said, 30fps was never as bad as it is today, it's not 30fps anymore but some abomination of 30fps. Playing Bloodborne last year and it's nothing like ps5 quality mode 30fps where the camera drags or cycles between different weighted feelings, it's actually feels relatively smooth, yeah, It's a draw back all right but it's rarely going to get you killed. 30 fps these days makes me feel like I'm playing GTA Vice City and whatever the hell was wrong with that games framerate.

Bloodborne has uneven frame pacing so I'm very curious what PS5 30fps experience you're comparing it to? Potentially you are going into a game and toggling between 30 and 60fps which will then make your brain see 30fps as even more stuttery because its just been reading and adjusting to 60. Aside from frame consistency and motion blur there is no magic that makes different 30fps games smoother than others unless the game has wildly different speed of action and camera movements.

Nah, some 30fps are better than some others. Alan Wake 2 is very smooth for example while Cyberpunk has a sluggish feel and...ugh, I can't think of any now but I know there are some that effect the camera movment more than others, I'm not talking choppiness here, I'm talking actual gameplay interference where the camera will jerk or move at different speeds and no, it's no framele pacing. FF16 and Robot cop rogue city as examples that comes to mind where the camera and gameplay is effected but I know there are more than that. Yeah, Bloodborne isn't great but it never interferes with the camera or at least not enough that I've noticed that would cause death.