| LegitHyperbole said: 90 seems to be the hieght of what effects camera movement and gameplay, I know people can perceive higher than this but outside of VR, which you can tell very apparently when sonething isn't hitting above 90 cause there is a drag on your head movments, the only game I ever noticed frame rate higher than than around 60 was Minecraft in creative mode, it made the camera and movement more stable and I noticed right up to about 80s which was my goal to keep it at when modding but after 100..90is a very good cap but tbh, I' happy with 60fps on consoles, it's already more than I thought we'd have as standard and it's nice seeing it become a default. |
Bloodborne has uneven frame pacing so I'm very curious what PS5 30fps experience you're comparing it to? Potentially you are going into a game and toggling between 30 and 60fps which will then make your brain see 30fps as even more stuttery because its just been reading and adjusting to 60. Aside from frame consistency and motion blur there is no magic that makes different 30fps games smoother than others unless the game has wildly different speed of action and camera movements.







