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LegitHyperbole said:

Nah, some 30fps are better than some others. Alan Wake 2 is very smooth for example while Cyberpunk has a sluggish feel and...ugh, I can't think of any now but I know there are some that effect the camera movment more than others, I'm not talking choppiness here, I'm talking actual gameplay interference where the camera will jerk or move at different speeds and no, it's no framele pacing. FF16 and Robot cop rogue city as examples that comes to mind where the camera and gameplay is effected but I know there are more than that. Yeah, Bloodborne isn't great but it never interferes with the camera or at least not enough that I've noticed that would cause death. 

Sounds like you're talking about camera logic which is ultimately separate from frame rate. All games have slightly different setting which inform how quickly the camera updates/follows the player etc. For example a third person camera that just snaps to the players new location/orientation is likely to feel more choppier then one which slowly interpolates. But the latter may feel laggy if it moves too slowly. There's thumbstick sensitivty, deadzones and a lot of other stuff which can effect the feeling. framerate can make these more or less noticable.

Cyberpunk has pretty heavy input latency, which is a separate issue altogether which means that it takes a while for the game register player input because of all the world logic it first runs through, a lower FPS only makes it worse. I'd say its probably typical of modern games to have more input latency because of the complexity of the worlds and character animations