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Forums - Sony Discussion - Is the PS5 PRO an utterly useless device at launch? Reviews are out now.

 

PS5 PRO

Worth the money 24 34.78%
 
Waste of money 45 65.22%
 
Total:69
Leynos said:
LegitHyperbole said:

You're missing the point or read the title and not the OP. I'm saying you won't be able to tell unless you get approx 4 times closer to the TV, this is great for a PC cause you're right up to then monitor but for an average TV at distance it means fuck all. I estimate you have to close two timed the reasonable distance to start to notice changes and 4 times the difference to really see the effect pay off, same way people have to zoom in to show the difference in comparison videos. Also, I'm saying at launch, sure it'll get better but right now it's pretty useless and especially useless for the price.

Higher frameates

This.  People on VG are always under selling fps.  High fps results in more responsive and accurate controls.  It has gameplay benefits.

Resolution is overrated.  I have a 55 inch OLED for my PC.  1440p and 4k look the same.  The sweet spot is 1440p+60fps+High/ultra settings.  



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If it had a disc drive I might consider getting one at some point down the line when the price drops (if it does), but as it stands I have no interest in it. 850 euros for a game console is ridiculous already, and whatever improvements to framerate or any other visual aspect it might provide is not even remotely worth that kind of money.



LegitHyperbole said:

Unless you sit unreasonably close to the TV or have a 90+ foot TV set/projector. Sitting at a reasonable 10 feet from my 50 inch I can't see shit all difference between fidelity and RT performance mode in Rachet and clank which is the lowest resolution setting against the highest.

Sorry, but your opinion about a "reasonable" and "unreasonable" viewing distance ist totally subjective.

With your current viewing distance and TV size, you only have a FoV of 20.6 degrees... that's not very immersive (IMHO):
http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=50&seating_distance=10&distance_unit=1&aspect=0&idealfov=45

I'm currently ~2 meters (6.5 ft) away from my 55'' TV: http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=55&seating_distance=6.5&distance_unit=1&aspect=0&idealfov=45

The 34° FoV is okay, but I'd prefer a bigger TV in the same distance... if I'd have more space in that room, I would upgrade to a 65'' or even 77'' TV instead.

On PC, the viewing distance to my old 27''-monitor was 0.60 - 0.80 meters (2.0 - 2.6 feet), depending on the seating position. Soon average I had a 46° FoV, which was already very nice: http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=27&seating_distance=0.70&distance_unit=0&aspect=0&idealfov=45

And since early 2023 I've gone even bigger with an LG OLED42C27, which sits 10 cm farther away on my table. So my new viewing distance for PC games (and other PC stuff) is 0.70 - 0.80 meters (2.3 - 3.0 feet), depending on the seating position. The field of view is now 60 degrees on average, and I fricking love it!

http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=42&seating_distance=0.8&distance_unit=0&aspect=0&idealfov=45

I was a bit worried before I bought that display, but I don't feel that 60°-FoV as "too big" at all. Probably because I'm used to a 100°-FoV in immersive VR games (PSVR1, PSVR2 and PCVR).

Last edited by Conina - on 03 November 2024

Conina said:
LegitHyperbole said:

Unless you sit unreasonably close to the TV or have a 90+ foot TV set/projector. Sitting at a reasonable 10 feet from my 50 inch I can't see shit all difference between fidelity and RT performance mode in Rachet and clank which is the lowest resolution setting against the highest.

Sorry, but your opinion about a "reasonable" and "unreasonable" viewing distance ist totally subjective.

With your current viewing distance and TV size, you only have a FoV of 20.6 degrees... that's not very immersive (IMHO):
http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=50&seating_distance=10&distance_unit=1&aspect=0&idealfov=45

I'm currently ~2 meters (6.5 ft) away from my 55'' TV: http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=55&seating_distance=6.5&distance_unit=1&aspect=0&idealfov=45

The 34° FoV is okay, but I'd prefer a bigger TV in the same distance... if I'd have more space in that room, I would upgrade to a 65'' or even 77'' TV instead.

On PC, the viewing distance to my old 27''-monitor was 0.60 - 0.80 meters (2.0 - 2.6 feet), depending on the seating position. Soon average I had a 46° FoV, which was already very nice: http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=27&seating_distance=0.70&distance_unit=0&aspect=0&idealfov=45

And since early 2023 I've gone even bigger with an LG OLED42C27, which sits 10 cm farther away on my table. So my new viewing distance for PC games (and other PC stuff) is 0.70 - 0.80 meters (2.3 - 3.0 feet), depending on the seating position. The field of view is now 60 degrees on average, and I fricking love it!

http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=42&seating_distance=0.8&distance_unit=0&aspect=0&idealfov=45

I was a bit worried before I bought that display, but I don't feel that 60°-FoV as "too big" at all. Probably because I'm used to a 100°-FoV in immersive VR games (PSVR1, PSVR2 and PCVR).

But who do you think is the majority? Ps5 PRO owners are not playing on a monitor, they're playing on a TV and likely at distance as people buy TV's that suit a room, I swear if 4k TV's were smaller than 43 inches they'd buy those and all. 



I'd personally love to have one because I do notice FSR artefacts and lower resolutions in the worst offending games... But I have zero interest paying that price and to be honest, even if it was $599... I think I just can't justify shelling any notable cash when I already have a very capable PS5. Thankfully I have no issue with 30fps, so when a game comes out with a terribly blurry/messy performance mode, I just play in quality. Been playing FFVIIR in quality mode and have no qualms besides wishing they enabled some small level of camera motion blur as seen in FF16. 



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LegitHyperbole said:

But who do you think is the majority? Ps5 PRO owners are not playing on a monitor, they're playing on a TV and likely at distance as people buy TV's that suit a room.

We don't know who the majority of PS5 Pro owners will be. The target group is PlayStation enthusiasts.

So many of them will have a bigger TV than yours or mine... the difference won't be "utterly useless" for them.

Some of them will even play on a big projector screen.... we even have a few of them in this forum.

LegitHyperbole said:

I swear if 4k TV's were smaller than 43 inches they'd buy those and all.

PlayStation enthusiasts which are interested in a PS5 Pro? I very much doubt that!



Conina said:
LegitHyperbole said:

But who do you think is the majority? Ps5 PRO owners are not playing on a monitor, they're playing on a TV and likely at distance as people buy TV's that suit a room.

We don't know who the majority of PS5 Pro owners will be. The target group is PlayStation enthusiasts.

So many of them will have a bigger TV than yours or mine... the difference won't be "utterly useless" for them.

Some of them will even play on a big projector screen.... we even have a few of them in this forum.

LegitHyperbole said:

I swear if 4k TV's were smaller than 43 inches they'd buy those and all.

PlayStation enthusiasts which are interested in a PS5 Pro? I very much doubt that!

Yes  i get it, big spenders and all but not all enthusiasts who are drawn to the pro are big spenders, I see a lotta people only upgrading cause they could sell their PS5. Tbh though even two feet from my 50 inch and it's not exactly a wow moment between fidelity and performance and Im contrasting and comparing like 8 games atm, yeah you can tell the difference but you have to but your attention on the changes. Nothing grabs you when you're actually playing the game. The biggest factor is how the 60fps, now that really effects things and is very noticeable. I just don't get it, the PRO should be doing 4k 60 AND ALSO adding graphical fidelity, not every patch has to be a remaster but loom what The Witcher 3 done with the next gen Patch for free, Now that is a very noticeable improvement that gets you even when you're immersed in the game. 

The ps4 "boost" is laughably small. Now, if they could unlock frame rates on ps4 and get all those 30 fps games to something resemling 60, that'd be impressive but since many of those games, the ones that matter bar Bloodborne have ps5 patches it's still not IT. Idk man, besides the price, I got over that one, I was just expecting more. PS4 PRO was very apparent right out of the box, you just got so much more... plus a disc drive for posterity. Aside from the noise the damn thing made it was an actual upgrade that double if jot tripled or quadrupled the quality of the image in some games,  Shadow of the Collosus for example, now that was a game that showed you things were next level and if I remember correctly I think I paid the same price for my PS4 as I did with my OG PS4 which was wild, I'm very surprised it didn't become the default and sell way more than 20 million, even then people were okay with buying the OG ps4 for what 50 or 100 cheaper, the price of a game when they could quadruple image quality or double FPS for just that bit more. 

The PS5 PRO just isn't it unless you have your own private cinema. Perhaps future games will show us a different story but right now, nope. Look how returnal did one option, 60 fps and then worried about graphics, now if that were the norm and PS5 PRO was the machine that came out and introduced quality and performance modes and modes in between then they have something to sell, this thing won't sell a smidgen of what the PS4 PRO sold, probably even less than PSVR 2.



LegitHyperbole said:

I bought the PS4 PRO and that was a big step up, really noticeable with a new 4k TV while comparing to my old 1080 set with the base pS4. Not a generational leap but a really big bump up and also brought around the Performance/fidelity modes we see on the ps5 today.

LegitHyperbole said:

Tbh though even two feet from my 50 inch and it's not exactly a wow moment between fidelity and performance and Im contrasting and comparing like 8 games atm, yeah you can tell the difference but you have to but your attention on the changes. Nothing grabs you when you're actually playing the game. The biggest factor is how the 60fps, now that really effects things and is very noticeable.

So the boost from 1080p to 4K on PS4 Pro "was a big step up, really noticeable" on PS4 Pro. Although you were still stuck on 30 fps.

But a boost from 1080p (or slightly above) to 4K on PS5 Pro for 60+ fps games is "utterly useless" and the differences are negligible even from 2 feet away?

Yeah, right!



I'm getting one, 2.5x the storage space out of the box, new controller.
Just choose performance mode from now on instead of weighing between quality visuals or better (but non optimal) performance.
No more frame rate dips in GT7 and NMS on PSVR2, possible/likely improvements.
Longer draw distance in CyubeVR (confirmed patch).

Better upscaling should prevent getting migraines as I got from Horizon FW at launch. The flickering noise from original upscaling messed me up and had to play it on a SD screen at 30 fps.

Is it worth CAD 1,000 together with Disc drive? It's all relative. I'll be using it for at least 4 years, CAD 250 a year. That's less than twice going out for dinner, less than a week's worth of groceries, less than my monthly electricity bill, less than my monthly tv+phone+internet bill.

Oh gonna trade in my launch PS5, so should be less than CAD 800.



There there is only one outcome where I buy this thing now the PSVR is dying. If games start to release in the state of Cyberpunk that are too ambitious for the base ps5 hardware and the playable polished game is in need of the hardware, specifically GTA6 and The Witcher 4 but I don't see R* making that mistake nor do I see CDPR repeating it and not many games of that calibre I wouldn't skip if it happened again unless everything that was releasing was making that mistake.GTA 6 is targeting 9th gen consoles first and PC later so I doubt this issue will arise.