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Forums - Sony Discussion - Is the PS5 PRO an utterly useless device at launch? Reviews are out now.

 

PS5 PRO

Worth the money 24 34.78%
 
Waste of money 45 65.22%
 
Total:69
SvennoJ said:
Leynos said:

ToTK is the most mechanically impressive game in this generation. Doing things devs thought not even possible on PS5 let alone Switch. There is a reason even a little thing like the stairs-walking animation in Judgment blow devs minds over Horizon. Horizon is a spectacle. ToTK is functionality like no other.

- sorry, deleted the post because all the images -

 

While I was fighting a miniboss in a sky island, I left my platform with rockets and fans at the start of the platform, a round platform made just to fight the miniboss, which I could not leave because I would fall otherwise, and after I beat the miniboss I went looking for it to go away and it despawned, I could hardly believe it, it was right beside me the whole time, and I knew stuff could despawn near me since BotW, learned it real fast there, going to the other side of a thin river made a ball I left metal plant I left at the other side despawn, but I still couldn't believe it despawn in the miniboss small circle arena I was into the whole time.

I think TotK stick mechanic is fantastic, together with the zonai gadgets people can get really creative with it, but Horizon is far, far above it.

The coolest enemy on TotK were the elemental dragons that made you have to go up in the sky get them midfight, yet any simple machine in Horizon is several times more intricate, reactive and interactive. The most reaction you had with enemies were variants using armor you had to break with blunt attacks before being able to slash them.

The amount of stuff going on at any given point it Horizon is outstanding, and it does it while still looking like the best videogame there is, at 60fps even at the Pro, it's just ridiculous.



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Leynos said:
BraLoD said:

Lol.

A machine can take down trees, you can use geysers water jets to propel up in air with the glider, there is a world underwater, you can dive and even use a flying mount to dive from the sky to underwater and back at your will.

Those machines are insanely well designed and have multiple parts that interact with many kinds of projectiles and element in different ways, you can even tear down armor and parts individually and even some of their weapons to use against themselves. And there are many of those machines, on land, water and sky, that can be fought simultaneously.

You can't interact with the dirty or roll a rock down a cliff, is that it?

It's baffling to say Horizon is less impressive than a game on the Switch, absurd to say the least.

Horizon is a technical marvel.

ToTK is the most mechanically impressive game in this generation. Doing things devs thought not even possible on PS5 let alone Switch. There is a reason even a little thing like the stairs-walking animation in Judgment blow devs minds over Horizon. Horizon is a spectacle. ToTK is functionality like no other.

Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft.

Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's mechanically impressive all of a sudden because Nintendo does it, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. 

Last edited by LegitHyperbole - 2 days ago

SvennoJ said:
LegitHyperbole said:

Too much cost for too little benefit. In Spiderman 2 you're playing the game at such speed you aren't going to no5ice reflections and overall it just looks like the contrast has been adjusted. In Cyberpunk and The Witcher 3 you'd swear you just adjusted gamma or contrast it's that pitiful. I do see some really cool stuff on PC but even 4090's struggle to bring about the really cool stuff. We are struggling for 60fps even on the PRO 60fps is still an issue with some patches, Raytracing should be completely ignored until the hardware can hit 4k 60 and then, try supplementing with RT but it shouldn't be a tool to ignore creating great graphics. It should be a complete afterthought. 

You certainly notice the reflections while playing in Spiderman 2



It would look very different without them. But they can be faked of course. The fidelity pro mode adds very little for slightly sharper reflections and improved ambient occlusion which I didn't notice at all. I sure did notice the drop to 30fps, and not being able to hold 30 fps while turning.

This was the best example I could find between the 2 modes


Is that worth halving the frame rate and worse in some spots...

And yes, often it just looks like someone played with the gamma and contrast slider :/

Not the way I play the game. Screen space reflections are fine by me. I get RT is shinier but have you asked yourself if you didn't know it was RT would ya really be looking at them? I suspect not. I'm not looking to see if those reflections are coming from the right direction and certainly not in Spiderman when I'm swinging and shooting all around the place ticking off check boxes. I might enjoy looking at the city in Spiderman for the first 5% playtime and then it's just mindless gameplay the rest of the way, the buildings could reduce in quality to ps2 graphics and I honestly wouldn't care after a certain point if the change was gradual enough, it would have zero impact on my game time cause they'd just get blocked out in my mind.   



LegitHyperbole said:
Leynos said:

ToTK is the most mechanically impressive game in this generation. Doing things devs thought not even possible on PS5 let alone Switch. There is a reason even a little thing like the stairs-walking animation in Judgment blow devs minds over Horizon. Horizon is a spectacle. ToTK is functionality like no other.

Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft.

Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's not mechanically impressive, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. 

Coming from the dude who doesn't know what genre Witcher 3 is in.

 ToTK is using complex physics with the building where you can make working mechanical devices not something programmed because of Nintendo's insane work on the collection detection and physics of those objects. You don't know how insanely difficult what they did is. I already linked those reactions from devs before with twitter but I no longer have access to twitter.



Bite my shiny metal cockpit!

Leynos said:
LegitHyperbole said:

Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft.

Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's not mechanically impressive, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. 

Coming from the dude who doesn't know what genre Witcher 3 is in.

 ToTK is using complex physics with the building where you can make working mechanical devices not something programmed because of Nintendo's insane work on the collection detection and physics of those objects. You don't know how insanely difficult what they did is. I already linked those reactions from devs before with twitter but I no longer have access to twitter.

Lmao, I love the passion.

Take what you said about it being difficult and now apply the same logic to Horizon Forbidem Wests technical stuff cause those are very difficult to achieve too and to balance, if that's the bar. 

Last edited by LegitHyperbole - 2 days ago

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LegitHyperbole said:
Leynos said:

ToTK is the most mechanically impressive game in this generation. Doing things devs thought not even possible on PS5 let alone Switch. There is a reason even a little thing like the stairs-walking animation in Judgment blow devs minds over Horizon. Horizon is a spectacle. ToTK is functionality like no other.

Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft.

Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's not mechanically impressive, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. 

People making working computers inside Minecraft is just something else.

People managed to get a working gameboy you can play games on inside Minecraft, it's unbeliavable.



BraLoD said:
LegitHyperbole said:

Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft.

Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's not mechanically impressive, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. 

People making working computers inside Minecraft is just something else.

People managed to get a working gameboy you can play games on inside Minecraft, it's unbeliavable.

Yeah but Nintendo didn't do it so it doesn't count. 😉



BraLoD said:
LegitHyperbole said:

Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft.

Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's not mechanically impressive, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. 

People making working computers inside Minecraft is just something else.

People managed to get a working gameboy you can play games on inside Minecraft, it's unbeliavable.



LegitHyperbole said:

Not the way I play the game. Screen space reflections are fine by me. I get RT is shinier but have you asked yourself if you didn't know it was RT would ya really be looking at them? I suspect not. I'm not looking to see if those reflections are coming from the right direction and certainly not in Spiderman when I'm swinging and shooting all around the place ticking off check boxes. I might enjoy looking at the city in Spiderman for the first 5% playtime and then it's just mindless gameplay the rest of the way, the buildings could reduce in quality to ps2 graphics and I honestly wouldn't care after a certain point if the change was gradual enough, it would have zero impact on my game time cause they'd just get blocked out in my mind.   

Haha, that's me in GTA 5 when I'm driving somewhere. I'm just looking at the mini map, not paying attention to the screen at all. Hmm actually also in TW3 and many other games with a mini map. I'm glad Horizon doesn't have one! (I did turn it off in TW3 when I found the option, much better!)

And lol Doom really does run on everything. (looks more like Wolfenstein 3D though :p)



LegitHyperbole said:
BraLoD said:

People making working computers inside Minecraft is just something else.

People managed to get a working gameboy you can play games on inside Minecraft, it's unbeliavable.

Yeah but Nintendo didn't do it so it doesn't count. 😉

If that's your take thinking I'm some Nintendo fan you have paid zero attention to my posts. You are grossly misunderstanding what is going on what the game is doing and what I am saying. But hey, WonderBoy in Monsterworld did the Ocarina mechanic on SEGA Genesis in 1991.



Bite my shiny metal cockpit!