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Leynos said:
BraLoD said:

Lol.

A machine can take down trees, you can use geysers water jets to propel up in air with the glider, there is a world underwater, you can dive and even use a flying mount to dive from the sky to underwater and back at your will.

Those machines are insanely well designed and have multiple parts that interact with many kinds of projectiles and element in different ways, you can even tear down armor and parts individually and even some of their weapons to use against themselves. And there are many of those machines, on land, water and sky, that can be fought simultaneously.

You can't interact with the dirty or roll a rock down a cliff, is that it?

It's baffling to say Horizon is less impressive than a game on the Switch, absurd to say the least.

Horizon is a technical marvel.

ToTK is the most mechanically impressive game in this generation. Doing things devs thought not even possible on PS5 let alone Switch. There is a reason even a little thing like the stairs-walking animation in Judgment blow devs minds over Horizon. Horizon is a spectacle. ToTK is functionality like no other.

Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft.

Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's mechanically impressive all of a sudden because Nintendo does it, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. 

Last edited by LegitHyperbole - 2 days ago