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Leynos said:

ToTK is the most mechanically impressive game in this generation. Doing things devs thought not even possible on PS5 let alone Switch. There is a reason even a little thing like the stairs-walking animation in Judgment blow devs minds over Horizon. Horizon is a spectacle. ToTK is functionality like no other.

The water physics and waves alone are a technical marvel in Horizon FW.

TotK is very impressive for the things it lets you do but it has the memory of a gold fish. Walk 30 meters away and all you did is gone again. It took me a long time to create a long train up the mountain, since every time something got away, immediate reset :/ Can't leave anything behind to fetch another piece, got to drag everything with you lol. Plus stuff despawns after a while even if you stick with it. Especially balloons don't last, I had to boost them with fans and rockets to get back out of the depths before the balloon would despawn.


Frame rate didn't hold up either here, but I made it to the top with all mine carts around the mountain!
(Needed lots of batteries since out of range from the fans at the front of the train)

Then the base building was oddly extremely restrictive compared to the rest of the game.


The physics were game breaking, but Nintendo wanted a sand box and that's what it is. As a Zelda game it fell pretty flat, as a Zelda themed sand box, amazing! However for me it grew old quite quickly due to the limitations, despawns, resets, stay in range, nothing is permanent. So in the end I used the horse like in BotW and for air stuff 4 fans with a control stick.
Even dropping in a killing machine got boring quite fast, already played that in FF12 lol. (Watching the game play itself)


And of course physics stopped working when the game wanted you to use the prescribed solution

Nope, need windbag dude.


Sorry for your luck, go back and fetch water dude.


Anyway red stone in Minecraft is technically more impressive, full persistence, no limits ;)