LegitHyperbole said:
Ahem, Kerbals space programme. Ahem, Gary's mod. Ahem, Redstone in Minecraft. Honestly the only thing that is impressive about it is that they implemented building in a game with the camera attached to the character and made the systems work based on in game lore design. It's not mechanically impressive, we've seen it for decades with Gary's mod and other games, the difference being you might have to go to an editor and it's not zelda. The idea that they done something revolutionary is daft, same as it was when everyone was saying BoTW was evolutionary. Silliness. |
Coming from the dude who doesn't know what genre Witcher 3 is in.
ToTK is using complex physics with the building where you can make working mechanical devices not something programmed because of Nintendo's insane work on the collection detection and physics of those objects. You don't know how insanely difficult what they did is. I already linked those reactions from devs before with twitter but I no longer have access to twitter.